New Azerite Trait, Sin PvP

I was wondering your opinion between two of the newer azerite traits, I got the Darkwood Sentinel’s Tunic from the new warfront quest. The two traits in question are, Shadow of Elune, Your spells and abilities have a chance to increase your haste by 712 for 15 seconds. And Nothing Personal, Vendetta poisons the target, dealing 19,036 Nature damage over 20 sec, and grants you 40 energy over 20 sec.

If each is good for a different form of PvP could you please specifiy, Thank you!

Both sound good on paper. Vendetta is what I want with two suffocating.

I think having a mix of new traits is going to be good. The ability to have double dose and shrouded suffocation and nothing personal multiple times is going to be really strong I think.

Yeah come next tier when we can do that it will be sweet

Something to look out for is the new Treacherous Covenant trait from Dazar’alor. It’s simming really high at the moment. You basically gain a static 150 Agility all the time while your health is above 50% - and it stacks per trait. But the cost is you take 15% increased damage when below 20% health (not sure if that stacks, likely not. Seems like a good trait for fast pushing bosses, but would be pretty bad on fights similar to vectis where there is a lot of raid-wide damage is going out frequently.