But jesus christ does it need to be deleted. I can not get in to a single group for since patch release despite having a 5, 6, and 9 key done already.
It is insane that my new mage, which I guarantee will out damage most of the people wanting 1200 IOs for a +4, has not been able to get in to a single group despite maxing out my queue on sign ups.
It seems ridiculous to try to find +2 keys which give me 0 type of reward just to slowly build a fake number on a website. Sitting here with a +7 cloak and 2 extra vessels, downing normal raid bosses easily, bursting over 100k and sustaining 40-60k depending on size of pull, cant get in to anything above a +2.
Why was this allowed again? I have seen plenty of “good” IO scores be complete trash at the game and rage quit on the first mistake even if it was THEIR mistake.
Raider IO really is only useful for high end keys (Where understanding if someone has experience running high level keys actually matters), and should not have a place anywhere in low level keys.
I’m not really a fan of it myself. When I did Mythic+ for a short bit to unlock some essences, I just simply did my own groups to avoid it.
Players are the problem not raiderio. There will always be some tool that players use to gauge other player’s worth. The work around to this is grouping up with people you know or making your own groups.
some form of it will exist simply due to the nature of mythic+. Raider().io is nothing more then an odds maker. The higher IO the higher % chance the player wont screw up a key.
Now there are plenty of people who have high IO’s that are terrible, which is why some dont even just go by the numbers anymore, the in real time check peoples IO.
Unless they go a different direction other then timed runs, this will most likely stay this way as people already take risks with people even with a high io. You are right though, you probably are better then a lot of people with high IO’s but if your really as good as you think, you are better then even a lot more people with your IO.
Combine this with runs not being server specific and there is even less incentive to care about the rando you pick up to run your key. Outside of guild/friend runs the system as designed encourages people to play the statistics, and raider IO gives people less work to do, in their eyes(and it is more accurate then not using it at all).
While I do believe players are a problem, since it seems most are looking for carries.
Raider IO is also a problem. The tool people used to use was looking at iLvl, yes iLvl does not mean skill but at least there was a sense of progression where starting at a 2 you would take around the iLvl it gives or slightly below etc etc.
With the fake number that raider io scores (not a blizzard based number) shows nothing of what I can do, or take in to account anything but mythic +.
But ilvl doesn’t show anything either. In fact you are more likely to come across someone with an inflated ilvl because of wf/tf then you are someone who has an inflated rio score from carries or something.
Also people need to not take being denied so personally. It’s very likely that a group you may have applied to already has a caster and since kicks are so important in M+ the leader just rightly wants some more short cd kicks. Which yeah sucks for casters but that’s how it be.
It’s all people have though that is at all reliable. “Meet me Shat for inspection then invite” just doesn’t work anymore, specially in a timed environment. RaiderIO is indeed/com at this point, but for mythic+. Sure it isnt perfectly accurate and people fudge their resume’s but it’s still better then blind hires.
I feel like in all my experience the higher IO’s are the worst.
No cc, no interrupt, etc. with terrible positioning but quick to call out anyone else. Seems no different than a raid. Highest dps calling everyone out while doing 0 mechanics or target switching. The only thing the number shows is who spams the most +.
iLvl doesnt show anything, that was my point. It at least gives a real metric though, im not bringing a 410 ilvl into a +10 because he simply will not do enough regardless of skill. IO is the opposite, I will not bring a low score regardless if they are good or geared enough. iLvl at least made sense for the most part.
It is not taking it personally, its literally never finding a group despite spamming every possible group I can.
Actually. S3 my IO score barely passed 900. My 15 consisted of guildies only. The whole reason we had 120 deaths is cuz I wasn’t selective- picking friends first.
I was joining a group and wondering the same thing, and then when u saw the que screen of 18-27 dps per tank or healer it got insane lol. Lots of people want to dps with their new corruption of 1337 damage, few healers want to heal Johnny explode lol. Not to mention visions basically mandates all players have a visions spec.
Dont even fret dude. Ive got 3 cutting edge mythic kills, 1 of them being mythic g’huun prenerf (which is one of the hardest bosses ever in wow) as well as multiple rank 1 parses and almost all 95%+ ranks in raids. During Uldir I was the 9th rated world wide destro lock in heroic and 107th in mythic and It was still a struggle getting into +10’s back then
The raider,io rank is so toxic. Id bet my left nut I have better mechanic awareness and dps than 95% of the mythic+ spergs who have over 2k io
I think people who defend it are really just missing the point. It is valuable to be able to argue both sides and most people cant seem to do that.
I can see why raider IO CAN be a good thing.
Here is why it is not:
Someone has more time to spend on the game, spams more mythic+ therefore has a higher IO score than me. Probably has minimal grasp on their spec, rarely interrupts, rarely does mechanics just expects to be healed through it (this is going off experience). I am not talking the 2500 io people or w.e who are dedicated to plus im talking like 500-1000 scores.
Meanwhile I am watching youtube videos, hitting target dummies, on altered time discord asking questions, mage forums asking questions from better players, etc. None of that goes in to my IO score but gives me a way better understanding and skill than the guy who just mongoed +s with his premade carry.
The number in no way reflects skill. It can be loosely tied to experience but even then you have no idea how hard they were carried through those. If anything have the IO score take their dps for the dungeon and average it across everything they have done and show average dps. The number they give shows nothing.
The season 4 just started two days ago. Not many ppl are going to be over 500 io let alone 1k io in 42 hours. There maybe a few you might see rolling around which says a lot that they are trying to achieve Keystone Conquer. I myself have been getting into +8’s rather quickly and completed my first SoB +9 today. I hope to keep pressing +9’s in the future but for now still needing to complete more duns in the +8/9 area. Just remember, S4 keys scaling is 4 keys equivalent to a Season 3 key. So, those +8’s are +12’s and so on and so fourth.
IO isn’t horrible, yes, some players abuse it for Elitist mentality to where players feel the stint of not being “good enough” to be in the group. Players are still learning the scaling and the new Awakened affix. And I do agree, if players are struggling to get into pug grps, create your own, set the standard or party up with guild members. My guild usually picks Monday’s, we call it “Mythic Monday’s” to run M+ for those that need a weekly chest or bump up keys to obtain better loot. Overall, it’s your choice how you wanna go about your M+. Also, one thing you don’t have control over in pugs is rage quitters. I dispise them like the slugs in Uldum.
This is correct. And of all of them we have had (gearacore, achievements…) Raider io is the best because at least it present somewhat relevant information.
If you take a second to understand how it works, it’s fairly easy to build your raider io score.