Neurotoxin. It literally does nothing

Neurotoxin is an Assassination PVP talent. It is an on use ability that gives the target Neurotoxin for 3 seconds. It’s effect is that, after the target uses an ability, it then triggers a one second cooldown on that ability.

Now I think we all understand what the global cooldown is and that it’s normally 1.5 seconds.

Given that the global cooldown is 1.5 seconds for most classes, the 1 second cooldown after an ability is used does nothing. (Yes it is after. I tested it with a mage spamming arcane explosion) It’s painfully obvious that it was made unusable, but why? Why not just remove it? I don’t understand. Or I don’t know, address the issue…?

Suggestion. Either change or replace this with something that gives assassin rogue more CC. As the spec is currently outshone by leaps and bounds when compared to sub in that regard.

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Or rework Neurotoxin into something that fears or silences the target when they’re removed.

EDIT: They as in our poisons

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That would dunk on anyone that chose the bastion covenant and would be too powerful against them.

Stop playing Sin? I thought every Rogue understood how strong Sub was in PvP currently? Like they can literally kill almost anyone in their opener currently. They’re currently so good it makes me 2nd guess why I decided to main DH this expansion.

Why would they address a PvP issue with a spec that isn’t meant to be used in PvP currently? Sin is basically like Havoc dude: No CC, no damage, and you’re trolling if you roll up into a fight thinking you can win. Now Blizzard will say this is unconstructive and doesn’t offer anything, but I think it does.

Yeah that’s fair, it could have an ICD to stop it from being too busted. Poison is just so easily mass cleansed, some form of protection would go a long way.

Like they can literally kill almost anyone in their opener currently.

That would be a false statement. I’ve yet to lose to a sub rogue in one on one with all my cooldowns ready. If they don’t kill me during the opener, then it’s over. Which is easy to stop if you have trinket ready.

If you died in the opener, then you wasted your trinket on something you shouldn’t have.

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I agree, it’s frustrating to have so few strong pvp talents as Assa. System shock has a cool mechanic which seems to fit the style. We have the damage on cast talents, why not have something that increases global cooldowns or maybe reduces CD recharge rate like heart stop aura? I have not tested it myself, but the tooltip alone makes it seem pointless. I agree sin needs better cc in some form. A disarm or maybe a type of gouge that doesn’t break on dots would be cool, but something unique would be best.

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No it isn’t. Also you’re a Rogue, you don’t count. Explain to me how you survive 40k burst damage without a trinket? In a perfect world? Sure, you’ll have your trinket up everytime against a Rogue, but be real and understand that’s now how actual PvP works.

  • Thank you for proving my point by openly admitting and contradicting yourself by saying it’s false.

Rogues have multiple openers. And good ones don’t blow everything on the first one.

Trinket → vanish, sap → wait for their CD’s to go away. They never open with garrote, always cheap shot, ambush, evis, ambush, ambush, evis etc. And they use instant poison so there isn’t going to be any dots at all that I need to waste Cloak on.

Also they need to burst more than 40k. I have 34k health. I get a 30% shield at 50% health. I also have a 20% shield at the start of combat. That’s a total of 51k damage required. Assuming I don’t also use crimson vial, which would be 57.8k damage required. Good luck!

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This guy clearly doesn’t understand Rogue v Rogue doesn’t apply to everyone else and how to answer the question honestly. Don’t forget the all important kicker which is “without a trinket.” Which you obviously ignored.

It does when you ask a rogue how they survive the opener of another rogue. Dude was just answering your question.

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yea WITHOUT A TRINKET. That’s the entire point I’m trying to make. The opener is so strong most specs HAVE to trinket or they die. I’m not complaining I’m just stating facts and he’s trying to skirt around the topic by adding in “the perfect world” scenarios for himself. Goofball is missing the entire point.

This was addressed.

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Sub doesn’t have Garrote just fyi. I’ve played Rogue a long time and you always put a bleed first on another Rogue, always. If they’re trying to burst you down instead of sacrificing their burst and putting a Rupture on you, they’re bad.

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I am continuously surprised at how many people say DH is bad and has low damage. I have lost count of how many times I lost to a DH in the opener and/or how many times I peeled insane damage for upwards of 20 and 30 seconds still to simply be one shotted in a stun. It seems metamorphosis has no end and DH damage never seems low. But I am not extremely geared or high arena rank.

Maybe that is key on surviving the opener, if sub ops for rupture instead of committing entirely to eviscerate/shadowstrike, they are far less likely to kill in the opener. The key is to notice if the rogue pops shadow blades, a 3 min cd. if you see that, you should trinket ASAP. This makes their next opener far weaker and they probably won’t kill you inside of it. If you have good predictions or get lucky you can pop some mitigation before they open, or pull them out of stealth. Other than that, you need someone to peel for you.

I’ve never seen a sub rogue do this, but if they did I would just pepper them with poisons and bleeds. The moment I get bleeds rolling on a non-bastion sub rogue, it’s over. Otherwise you hold on to your Marked For Death and insta 5 combo point rupture the moment he vials.

But really, all you have to do is prevent their burst. Sub becomes a floppy wet pool noodle after they blow their CD’s. Anything else is just extra salt in the wound

The Hunt is really their only kill pressure. Damage is good in Meta, but not consistent enough to kill. Their main issue is being extremely squishy and easily CCd as all their defensive CDs are RNG outside of Netherwalk which prevents you from dealing damage as well and they have no self healing anymore. They do have some stupid swifty damage with The Hunt but outside of that they’re terrible in PvP currently.

cloaked in shadows conduit allows rogues to resteath even with a bleed. Only strong dot abilities can break that stealth shield

It’s really not that simple. The Cloaked in Shadows conduit provides easy restealths, so you no longer need to be Kyrian to clear bleeds. In fact if you’re currently Kyrian as a Rogue you’re gimping yourself. A good Sub Rogue will abuse your lack of burst as Sin and lol at your DoTs in stealth. Your DoTs won’t do enough damage quick enough to bother him when he restealths. While you can do the same thing, Sub has the superior burst on it’s side. All they need to do is make short trades and wait for you to make a mistake. Their opener alone is enough to gain the advantage in a fight.