Nether walk

Okay I’m typically not to big in posting here because people always come and tell me why I’m an idiot or something. This forum post is for progressive thinking not for chads who think they’re ideas are the only thing since sliced bread.

Nether walk is a talent, why? Instead of putting it in a position where we have to lose DPS to get it why not just flat out give it as a skill to havok then have a talent that maybe reduces cool down or buffs the ability.
Demon hunter has lost some of its flavor this season it’s not top tier DPS, it isn’t bad but part of the problem is it’s lost a ton of survivability with the nerf to leech. Other melee classes have some pretty strong defensives. Rogues specifically have an immunity which is great for leather users. Warriors and paladins are already tanky with plate and they have additional defensives to that. Demon hunter feels like it needs nether walk as a set ability just to stay viable in higher keys and higher tier raids.
Thoughts?

4 Likes

Fel Eruption and Netherwalk should be baseline, or they should be something we can take without any sacrifice in throughput.

All utility should be like that. If the choice is between throughput and defensive / utility then there is almost no situation where you would take the loss in throughput.