I am excited about a profession respec (if true) but I would really like a balance pass on professions. Stuff like fully supplied patron orders on flickers, rebalance material cost on stuff and remove rare and expensive mats from low level stuff, like null stones being need for basic components.
Yea nerfing multicraft (which already barely procs) is just not the right stuff. There are other far more glaring issues with professions, namely, patron orders.
Honestly, I am a bit upset at nerfing Multicraft. If they want to add variety of builds, on the profession which was impacted twice by it (Inscription), such a thing already exists, as Resourcefulness should be used for Patron Orders or Crafting Orders in general.
The only viability of using Multicraft is if the Inscription dedicated themselves to Missives, Vantus Runes, etc.
The issue with that is, Ink and Ciphers are required in huge amounts to craft those things. And unless you spend hours Herb Gathering, you can deplete everything very fast. 10 herbs for 10-19 Pigment for 1 pot of Ink when a Contract requires 25 inks, a Cipher requires 1 Ink and a Vantus Runes requires 2 Inks and a Cipher.
Seeking to make those T3 can also be costy in base mats to have a chance to make a handful, and that is where Multicraft comes in, to have an actual return of the long investment.
To someone who does not have a lot of Gold, the base mats really are not cheap and if you go to the AH by any means, it is most likely you will not have an adequate return.
So, why crippling our resource generation and crippling our return to investment is the right call?
I may be spitting nonsense here, but I really dont get this and I feel the amount of Gold and time in this only returned to me, a kick in the nuts atm.
āDeveloperās note: While Multicraft and Resourcefulness each have their own niche, it is generally the case that point for point, Multicraft can provide significantly more value than the other crafting and gathering stats. Conversely, Resourcefulness provides significantly less value than other crafting and gathering stats. The above change should bring these two stats closer in value to the other stats, with the intention that it becomes a more interesting choice which stats to pursue.ā
Perception says āhiā.
I think nerfing multicraft while buffing resourcefulness will just turn out to be a nerf to multicraft for some professions.
For example take crafting sanctified alloy as a blacksmith. The materials needed to craft it are 5 itemsā¦
5 echoing flux (cheap)
1 profaned tinder box (expensive)
1 null stone (expensive)
2 ironclaw ore (cheap)
1 core allow (cheap)
If mutilcraft procs you save on every reagent. If resourcefulness procs more often you might save one of the expensive reagents 40% of the time. Getting more procs saving the cheap reagents is not very useful. They would only be useful if the way resourcefulness worked was changed.
It will be still the case for an item like this that multicraft > resourcefulness. So effectively this just works out as a nerf to multicraft in blacksmithings case if mutlicraft can proc on the item you are crafting. For those items where there is no multicraft but resourcefulness can still proc (eg crafting epic armor or weapons) then a buffed resourcefulness is useful - but for patron orders for example in blacksmithing it is crafting the things like sanctified alloy that is the crippling expense.
For some professions (eg enchanting) then a buffed resourcefulness is useful because very few items can proc multicraft.
Completely agree bear. Whatās silly is that for me, my top earning professions are already running resourcefulness because they canāt be multi crafted. So for me this is blizzard saying, āhey yo Teishoku, wanna have some more gold?ā
If this had been the case to start with then maybe the items which have multicraft wouldnāt have sunk so far below their crafting cost (to make one).
Sanctified alloy is a good example. The cost to make one with R2 mats (using concentration) is 1924.69. (note: since the recipe makes 2 I halved the price). With R3 mats it is 2296.333 g. It sells for 1598.98 g.
In other words, it is pricing in the large amount of multicraft you can do.
My theory is that blizzard is trying to make it so that the prices are closer to their costs so that newer players arenāt as gimped having less multicraft.
Mixed feelings about this one, but Iāll adapt.
This is certainly the case for alchemy (my main gold making profession). Profits entirely depend on multicraft procs. Theres whole parts of specialisation trees that relate to multicraft. The amount of extra products you can get through multicraft is a much bigger percent than other professions.
For herbs, the difference between the cost of r3 and r2 is huge. Profession endgamers have multiple alchemists and use concentration as their āmulticraftā. For me who has one potion/flask alchemist I use r3 materials and rely on multicraft procs for profit.
The thing to do if i didnt have to farm the necessary herbs etc. would be to craft a huge amount of the best selling items now in the hope that prices will go up after the multicraft nerf - but in general prices keep falling over the life of an expansion so it may not work out as profitable and the prices may take some time to adjust to the multicraft nerf.
I donāt think they understand āfunā anymore. Itās more fun to get a multicraft proc than a resourcefulness one. Both are fairly similar in that you either craft more directly with multicraft or can craft additional times by getting resources back. Itās just one is more exciting than the other.
inscription was done very dirty this xpac, the cost of almost everything is magnitudes above other professions.
50g There will be someone to complain about the respec mechanism, how its costly/timed and what not.
In a very dreadful way. Thereās no actual return in most things, and I genuine blame the changes in Herbalism, as it had a direct impact on the supplies of materials. So it made the materials Inscription uses to not exactly be scarse, but be very time consuming to obtain a good amount (since it demands so much). And given the demand, the prices are absurd.
One day I will break above 160k gold, I believeā¦