Nerf veng, Tanks are beating 85% of the dps specs in the 95th pec

That’s not how tank DPS works with vengeance.

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The nature of wow as a RPG with different roles. If every class had the abilities of every other class it would be a very different game. As a healer I have some limited ability to do dps while healing. If those abilities were enhanced to the point that I could out dps the dps classes while still topping the healing charts the game would be changed drastically. Would that be ok is asking whether you would prefer that different game to the one blizzard designed with separate and different roles for different classes. Would it be more fun for most people? It wouldn’t for me.

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I mean, I sort of get where you, and the other people are coming from, but it’s not an accurate sort of comparison. The tank is actively tanking, and performing that role. It’s not as though someone is coming to raid in a tanking spec and actively performing a DPS role. If that were happening, then this thread might have some merit, but this is just not the case.

The idea that a tank, while actively tanking may out DPS someone performing a DPS role or out heal someone performing a healing role does not in any way mean that they are no long performing the tanking role, nor that either DPS or Healing roles could be performed (or replaced) by the active tank.

The difference of roles is not impacted.

:woman_shrugging:

the problem is they do not need to be active tanking long at all just enough to get some veng than other tank can do the same Etc for 20 secs than they are doing the same dps. The “active tanking” doesnt work because you just need to hit a few times and you are doing the dps as an dps. Veng does not go down over time.

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Who cares?

85% of dps

We disagree. IMO the difference of the roles is diminished and that difference in the roles is one of the things that make the game fun for me. Each expansion has changes, some I like, some I don’t. The changes that slowly diminished the differences between the class roles is a trend I didn’t like. It’s not the biggest reason I quit but it’s on my list.

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The overall problem is what people thinks fun is the ease to the damage. There’s no reason of an tank doing the same or more dps as an dps spec. It ruins the roles and the Dps spec ideal as an role. If the idea of the damage is the “Fun” than give that to the role that is base on doing damage. The fun for tanks should come form the gameplay of doing your defensives right and being the wall first to the point where your damage comes form amount of mobs you can handle. I rather see someone can reduce 90% damage right than doing damage because everyone else is doing that.

Its basically an middle finger to the dps role and any player. This not because an “skill issue” this is at the 95th-99th still so its an problem.

The problem is it doesn’t show up on the stats. When I see a mob running toward me and the tank taunts it back or gets it off me so I can continue to heal I see a good tank. Not every tank does that and sometimes it causes a wipe. But there’s no evidence of it in the rankings. I wish it was enough for the tank to know what they’ve done but apparently that’s not enough.

Even in retail tanks only “fun” is the damage and people still do not play them. I think they need go back where each role has a specific job to do. Make tanks have to tank and use defensives and build defensive for normal mobs where your job mean where your life is base on your job to reduce damage. We have tanks that already using dps gear to do heroic. To me thats an failure as building tanks towards damage.

you can build the tank role fun without need for damage to be the “fun”.

Its an RpG for an reason.

I agree, but this is what we get. It’s not just tanks that are affected. Each expansion they get more and more healing power that diminishes my role. I’ll be casting a slow mana efficient big heal and suddenly the tanks back at full health. They used some cool down to heal. I’m thinking, come on, you weren’t that low, you weren’t going to die, and in half a second you’d be at full health. Instead I have to jump to cancel the heal. It’s frustrating. Then I have to use more flash heals so the tank doesn’t get scared if their health bar goes below 60%. I liked the old style. Tanks tanked, healers healed, and dps dps-ed.

Nah I like both. I came to mop to play old brewmaster, run cmodes and enjoy the high tank dps. I also enjoy tanks in other versions of WoW.

This is just how mop was. I remember doing heroic/mythic garrosh where tanks were doing 1mil dps while the dps specs were doing 500-800k or something. It took a lot of coordinating and skill to survive that much dmg on purpose.

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tanks are ahead in two fights and behind in 4 so far, here’s the two they are ahead in

stone guard = a dog amplify fight where tanks stand there, accumulate vengeance & aoe while dps paint for them

will of the emperor: the bosses hit insanely hard and melee damage is increased by 50%

because these amplify fights have such high numbers, being good at them warps the entire tier and makes it look like your class does a lot more dmg than it actually does, 4/5 of the top dps specs right now are very aoe heavy (vs dogs), the 5th is a sub rogue which is extremely powerful vs wote and 4/5 of them are melee dps, the other being a survival hunter, there were like 30 hunters in the top 3 runs so you can sort of tell how good that spec is

if you aren’t melee @ wote and you aren’t good at dogs, your spec will look like its completely garbage, even if u are ahead in single target on a normal fight

This is why sims are so useless, the top simming specs are arcane mage, mm hunter and frost dk, these classes just suck at these fight profiles

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Just look in the 95th pen for each fight and tanks still in the middle-top of the charts beating people at single target. Its just the fact of veng is too strong for its own good. (in heroic 25)

Whats the issue? It was the same back then. Veng was just too broken in mop. They just re-released what was developed years ago. Tank will be top dps every tier till wod…get used to it.

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Because people are better now and its even worse. Its an middle finger to all of the dps who is not built the same. A lot people are not happy seeing the logs.

feng: blood dk 4th, prot warrior 7th, BRM 12th, guardian druid 13th, prot pala 20th

garajal: bdk 19th, prot warrior 20th, brm 23rd, prot pala 27th, guardian druid 28th

spirit kings: bdk 9th, prot warrior 10th, brm 17th, guardian druid 21st, prot pala 24th

elegon: prot warrior 19th, brm 21st, guardian 24th, bdk 27th, prot pala 28th

:thinking:

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This is exactly it. We’re revisiting mop and this is what mop was. They have op’s fix, it’s the expansions after mop.

Although I will say, most of the time I see people complaining about tank dps is because they imagine tanks a certain way (stacking hp, dodge, parry, block) and get upset when anything deviates and tries something new.

Another common complaint is blood Dk self healing in other expansions. It’s just how they work, stop caring about the meters or I’ll link you the friendly fire meters with my millions of stagger dmg taken if you want meaningless metrics.

One of the 85% of dps here, Vengeance is fine. I’m competing with other dps warriors idgaf what tanks are doing.

Also, you’re uneducated. Vengeance isn’t why they’re top dps. It’s Riposte AND Vengeance.

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So please help me understand something

You’re complaining because you’re looking at numbers on a third party addon/website and are not happy because a different role than you, in your raid/contributing to your raid, has a higher number than you? Do I have that right?

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