Nerf to hunter is wrong

I don’t play a hunter and still think it’s wrong. It’s also way more than a 10% decrease. It hurts survival more than bm and survival was always gonna have some trouble once everyone got some gear. One of the biggest issues being all the attack power on gnomer gear, survival want raw agility. It’s too heavy handed and a joke at this point. Hunter never needed a nerf to begin with (this phase). What ever happened to buffing and not nerfing? Mixed messages blizz.

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People doing the math seem to disagree.

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Didn’t the devs say they were done making huge nerfs? Liars.

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Nope people doing the math agree. bm is lower end 10-11% (goes even higher) and survival, it’s more like 25% nerf, maybe more.

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brah they are preforming way higher then all the other melee classes. its still going to be competitive even after the nerf. like the melee sky isnt falling. you should be upset about the range specs not getting a buff

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Why can’t I be upset at both? I don’t like their adjustments at all. They are nerfing, when they should be buffing others. I think I pretty much implied this with my original comment, but to clarify. Both

Note: edited for a wrong word (they).

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Nerfing 1 class is easier than buffing all of the others.

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That would make sense if they nerfed the highest performing class, mage. Nope, they nerf an above average, but not best class/spec, melee hunter. Which as I said, with some idea how the spec works with stats, would mellow out anyways, cause gnomer gear isn’t that great for survival hunter. I’m also sick of hunter nerfs in general. leave em be already.

Also who says the other classes are okay, seems to imply the lower performing dps should be the standard. Ignores how horrid it feels to play them. So make everybody miserable, or make everybody viable. Guess misery loves company.

Why would they nerf Mage (which is working as intended and isn’t broken in PvP) when you have hunters running around 2 shotting people in PvP and doing an insane amount more damage than ANY OTHER MELEE class?

Can you just try and open your eyes for a second and see how this would be a problem?

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I mean, let’s look at the math:
For low end survival hunters, Raptor strike is like 60-70% of their damage (if they’re not using a pet).
30% nerf to raptor strike is about a 18-21% nerf for those hunters.

Top hunter players aren’t using lone wolf (they all have their pet out), so raptor strike is only about 40% of their damage… so it’s only about a 12% nerf.

Well I was thinking more about pve, but if we are gonna go pvp. Mage can kill someone from full hp to 0 in seconds. Mages one shot in pvp. So mages are strong in pvp. They are also the highest performing dps spec in pve.

I think you are showing your bias there. If I’m truthful though, I don’t want mage to be nerfed, just as I don’t want hunter to be. I was merely going by your logic about hunters, as mage outperform them. Showing that your logic doesn’t add up, if you wouldn’t apply it to mage, which you don’t.

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This is the real issue.

It’s like 20% for survival, essentially killing the spec since there will be no reason to play it over BM.
Hunters are once again pigeonholed into BM. An easy fix? Double flanking strike damage if no pet is active.

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nerfing 1 overperforming classes is significantly easier and a better outcome then trivializing content by introducing power creep to other classes. like they already did that with the runes and raid/crafting gear themselves and look at what a cluster F it is. nerfing one class has less unintended consequences. like for example to bring rogues up to current melee hunter standards would likely have to include buffs to mutilate and what do you think would happen in pvp as a result of that?. The net change between nerfing 1 class or buffing the others ends up being the same thing in the end. at a lot less effort.

like i get that your upset because blizzard cant seem to get the balance right on blizzard. but you and others are making a mile out of a mole hill. if its starts to underperform blizzard will eventually address it.

I pretty much already explained why I don’t agree with this sentiment in a response to devoxqt. In short though, who says the lowest are in a good spot and that is where everyone should be? also why nerf them when others are outperforming hunters. Hunters are not the most op.

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Not using the same spec that they use in PvE.

And if they did nerf Arcane Surge (the 1 minute cooldown nuke that uses all of your mana before regen’ing about 20% afterwards) it wouldn’t bother me at all because I have never played that spec.

bro cant its a hunter nerf its another long list of slight touch up nerfs that they chalk up to “MOST OVER NERFED CLASS” wahhhhh kinda post that happens whenever a hunter gets actually tuned

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others arent outperforming hunter in the melee role. range and melee dps are balanced differently always have been. i expect a nerf to fire mages at some point too regardless. the lowest are probably not in a good spot and need buffs. but the average is in a good spot and no need to raise it. you understand that raids are suppose to by design to have some minimum standard of difficulty yes? by buffing everyone rather then nerfing the over performers you would lower that difficulty threshold to make an already fairly easy raid even easier.

I don’t. They don’t seem to be a problem.

Oh so that’s it, you only care about things that effect you directly then. too self focused to see an issue that hurts others in game. Like I said, I don’t play hunter, my hunter is lvl 1, not interested in it, but doesn’t mean I can’t see beyond my own self.

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Even if I played a melee hunter I would realize that even after these nerfs that my DPS (and me…) would be still very much fine.