Nerf to hell the guardian druid

The health pools are an illusion as tanks take increased damage % depending on class for just being a tank in pvp. Their health equals out to being a little more than a 440 geared warrior dps.

reflecting is the same as absorbing. absorbs show up as healing for healing classes too. absorbing 10k helps you the same as healing for 10k. the only thing inflated about it is that it’s absorbing for every player. the numbers aren’t lying though.

same as tab dotting 15 people. the damage numbers on the scoreboard are real. inflated, but it’s actual damage that eventually needs to be healed.

Eventually yes since it is mainly tickle damage. I have stated a few times the synergy needs to be broken because the two talents don’t even state that they interact in that way.

How many rotations do you pump into a fat bear ? Feels really weird to do multiple full rotations and stuns and everything and the thing still aint ded

Not sure, the way the strongest boomy trait works is you have to not cast anything twice in a row so it’s a lot of juggling empowerment’s but they don’t last very long if they have used all their Cds and frenzied has a long enough cd it won’t save them from magic burst.

Speaking of this, i just started spamming bgs for the night on Alliance, one of the first bgs that popped was Warsong Gulch.

We were lucky enough to get a Mythic geared Guardian Druid on our team. With full party buffs, food buff, and Priest fort, he was rockin 909k health! :scream:

We won the game easily, of course :smirk:

inb4 Juga pops in here with “gear doesn’t matter, i’m sure a skilled player in welfare gear could’ve soloed that Guardian Druid”

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Didn’t they fear him and then stun him ???

:joy:

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name of this druid ?

It’s definitely not fair now. What they need is to separate roles, since they’ve shown it’s impossible to balance them. 3 brackets: tanks, healers, or dps. No mixing. The tank and healer ones should be epic. The dps ones, they got what they asked for.

You tell 'em guy

That goes for all classes.

Some abilities of all classes have a different power in instanced PvP. Same should go for Guardian.

Apart from a busted spec they also can abuse amazing tank trinkets too. And the diamond prism from last season is also still extremely strong if you don’t have SporePod/Urchin.

I mean I really can’t see how you can honestly justify Guardian in it’s state right now when it’s doing the most damage and healing inside 3s games and forcing Seething Shores to turn into 1 hour games, sometimes even 2 hours just because both teams are forced to run Guardian.

If a team doesn’t run guardian, you run it because it’s better, then the team that isn’t, is going to, because they don’t have a choice or they just lose the game automatically regardless of skillgap.

You literally can’t kill them without Gpy either.

that trait is garbo in bg’s. it ends up being like 2% of total damage.

Laughs in 902k hp wearbear.

When I run visions and arcanic pulsar trait I get a lot more up time with streaking :man_shrugging: equates to a ton of damage over a 3-4 min TF which lines up with incarn burst windows for me.

That’s not what I am learning from this thread …

Blizzard gets away with this crap because competition is almost non existent and the barrier for MMO is too high for new ones.

Organic meta = abandonment. They have cut almost all pvp dev for BFA.

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Nice exaggeration. I already said 1v1 won’t go well, would probably be a stalemate. The scenario in this thread was 3 players taking a base from a gdruid.

I doubt that it would be a stalemate … unless running away so that you don’t die counts as a stalemate .

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The dh that I had fel barrage me twice in the same bg did…