Nerf time walking!

Reduce all enemy health by like 50%!! Why does it take so long to run time walking in a dungeon from 6 years ago? The content is not difficult, just takes way longer than it should and is slow for no reason. They REALLY screwed up the scaling with the stat squish. Hopefully time walking will be better at 90 in Midnight because right now it’s not even worth running with how slow it is.

47 Likes

It takes like 5-10min to run a TW dungeon, it’s not that serious.

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Yeah, before prepatch.

not anymore.

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Get a tank that’s not scared to pull all the way to the first boss. It takes 10min max.

Not that serious.

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If it’s not worth running now (and presumably will be fine at max level in the next expansion) wouldn’t it make more sense to just not run it until the expansion launches rather than making a post complaining about it?

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The squish did a number on all of us.

It might feel like it used to, once we’re knee-deep in Midnight and max level again.

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Agreed. It takes way too long to kill anything right now in Shadowlands TW.

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What’s the rush? At any rate, by the time you reach 90 and get some good gear it will probably go a lot quicker. Unless they scale the mobs and bosses

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took 10 minutes in a bad group on a level 10 alt. tank pulled small, couple of wipes, it’s done.

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I get it. You’re one of the “go-go-go guys” who thinks the reason the group is moving too slow couldn’t possibly be you aren’t killing stuff fast enough to make that possible.

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It takes 10 mins to do a tw, it’s fine.

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Hey buddy, guess what?

This doesn’t do anything when they have sponge health.

It’s not a difficulty issue or even a pushing forward issue.

it’s that they take forever to kill now.

anyone saying “takes 10 minutes” either hasn’t done 1 since prepatch dropped, or is flat out lying. It takes 10 minutes just to clear 2 bosses by themselves. Not including mobs and travel time.

Things aren’t just falling over, they are damage SPONGES now.

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Well, given my experiences since the last patch, my guess is it takes so long because 95% of the WoW playerbase is unforgivably terrible at the game, completely incapable of handling even the most rudimentary mechanics, and somehow can’t even hit 1/10th of their hypothetical potential damage, even while using one button rotation.

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OR Blizz screwed up on scaling, which is nothing new.

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Because it scales and it was originally meant to be run like Heroic and Mythic dungeons originally were, but never got to that point of difficulty.

This isn’t Remix.

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Completely agreed. I liked Timewalking because it was chill and relaxing. Now it’s annoying and a bunch of people have no idea how to do the mechanics.

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I have no idea what folks are having an issue with. Boss kills take 60 seconds instead of 20, is that really what the complaint is about? You spend way more time sitting in the queue than clearing the instance.

So you now sometimes have to work with actual boss mechanics from time to time, but I have yet to see anyone take even modest damage in TW, so it’s not like they’re dangerous.

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I did 5 this morning for the weekly on my alt Resto Druid (lv80, 132 ilvl) and most of it was fast and simple, a few dungeons (plague one, and da other side) were taxing in terms of healing and mobs took ages to kill. We got through them all fine with no wipes but a couple deaths here and there.

I leveled this Druid from 50-80 last week during Wrath TW which was a snooze fest. These ones are definitely longer and being someone that didn’t play SL at all the blizzard boss mods thing wasn’t helpful at all.

Yeah, I’ve stopped running TW dungeons too. It’s a shame they broke a really popular game mode.

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Stuff takes time and people are impatient and make things toxic. News at ten.

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