Booming voice going from 20 to 10 percent isn’t really what I would personally call “massive” but you do you I guess. Enh shaman nerfs were massive, just 25% across the board to everything. DK nerfs were massive and now they aren’t even really viable compared to the other classes. Compared to that this is almost nothing.
Blizzard has said that tanks are overperforming in PvP and that’s not something they want. I don’t think it’s something the majority of the players want either. Taking booming voice from 20 to 18 percent like you’re suggesting is too little of a change to really make an impact. 10% does make an impact but I don’t believe it kills the spec.
I think tanks should be viable in pvp but I think they should be more in line with DPS specs in terms of damage and survivability. I don’t think they should actually be able to truly tank a ton of damage the way you would in PvE. Might be fun for you but it’s not fun for everyone else. Like, I love fury and ngl, it’s been really fun to just zug zug people, but I also recognize that it really sucks to be on the receiving end of that, and I think the nerfs we got were pretty warranted. Blizzard is looking at the game from a much broader point of view than just trying to personally ruin your idea of fun.
edit to add: with the fury nerfs, I still find the class fun to play because it’s not a change to my actual gameplay. Even if I could never just mindlessly zug zug anyone again I’d still play fury because I love the class fantasy and the play style of the spec.
Being constructive can be hard when your thread comes across as whiny.
Maybe not a whole list but some facts in a constructive thread are helpful. Facts with opinions that cover both sides. So something gets a big nerf, now why does that suck and why do you think they believed it was necessary?
The only ability I think you mention is Booming voice. 30 rage, 20% damage, 25% damage reduction for tank every 45 sec, not sure if there is a way to lower that CD I have not messed with a warrior in some time. So if all of that getting nerfed by 50%? Just the damage? maybe the rage? Are they adding to the CD? Are they reducing how long the effect lasts?
If it’s just 50% to the damage then sounds like it’s still a solid talent for a tank.
I mean there is what 30-40 abilities that have been nerfed by 30-60% in the last couple weeks? It just destroy builds and Classes/Specs.
This thread isn’t about what I play as a whole but the plethora of Classes that have been destroyed in builds. It’s a bad game philosophy to have which only leads to unhappy players and unsubbing.
It also makes us skeptical that something fun could be on the chopping block next that will just cause us to leave the game. Very wild nerfs decimating builds during live content isn’t the way, it’s just taking away something that feels good. The option is to find something else to replace it or other games that don’t do this.
Ok I don’t know why you are focusing on only Tanks or trying to hone on in what you think I only play. This has to do with everyone (Tanks/Dps/Healers) This isn’t a Tank thread it’s a game design thread that is addressing the poor choice of how balance changes are done.
I’d like to focus on that. So when 30-40 abilities are nerfed by 50% effectiveness that means we don’t use that ability anymore. We pick a different one and try to find fun there that the Devs took from us. It’s a vicious cycle.
Well tanks were talking all sorts of crap yesterday about how they were just going to go harder and faster than ever before, maybe more nerfs are needed, for prot warrior especially if they keep leaving the party in the AOE trash obstacle course they left trailing miles behind them
Dude, examples help prove your story. I just disproved it with a quick look. Focus on facts instead of trying to create a narrative on the forums. I’m not hyper focused on just tanks or the class your in. I’m just using the one example you did as a point to start the conversation with.
As you were proven wrong and avoided it, what does that say?
How did you just disprove that the plethora of insane 50% nerfs is good? It isn’t good. People reroll talents/build soon as they happen. If it happen again they quit that spec reroll. Then happens again they quit the game. This isn’t healthy. The extreme nerfing philosophy just means don’t use that anymore. It doesn’t bring anything in line.
The Devs can do better and honestly if they want DF to be a success and win back the players that left in SL killing fun instantly at the start isn’t going to do it.