Nerf T2.5 & T3

If we do see some type of long-term Classic+ I genuinely believe they need to nerf AQ40 and Naxx gear. P1-P4 Is absolutely amazing and as soon as people get their hands on AQ40/Naxx gear the ilvl disparity is insane. I suspect this has something to do with why there’s such a massive drop off in population around P5-P6 due to it not being engaging gameplay.

In PvP you get absolutely blown away in 1 or 2 globals or on the other side of the spectrum you’re one shotting people in pre-bis. It’s not engaging gameplay for a PvPer. In PvE you’re doomed to get carried in all content you participate in. Doomed to be bottom of the meter until you’re pretty much done with the game. This isn’t engaging gameplay.

I’m cool with having gear upgrades in an RPG but the leap in stats is just way too big from T2 to T3 . In this hypothetical where Classic+ happens I would also say don’t create raids that surpass T3 ilvl. Release raids that drops gear that’s between T1-T3 ilvl.

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Yes, if there is to ever be a classic+, then items (especially KT/Naxx and some AQ40 items) probably do need to be tuned down a fair bit.

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Not entirely sold on Classic+ but perhaps it could fork off of phase 4 and avoid the excessive gear power creep from AQ/Naxx altogether. There seems to be some casual consensus that these raids initiate the decline of Classic anyway.

I personally had a tremendous time progressing AQ and Naxx first time around Classic but was very invested in a great guild. Don’t know if I have the wherewithal for that on a new fresh realm.

I’m not inherently opposed to retunning but I don’t think this is a compelling reason for it. You will often have the option to play through the content with less decked-out folks. If we’re to frame the r14/t2 sets as the benchmark, then it only makes sense for the gains in power for players to increase with the next 40man raids, each of which require substantially more preparation. Content released prior to these encounters will, by necessity, be less challenging for players that have successfully completed them.

I think the Dungeon Set 2.0 questline was a good example of how to make the earlier content more engaging while also filling in the gaps between the power-leap. It provided an updated loot table containing some optimally-itemized pieces as rewards for the encounters. The final fight with Lord Valthalak doesn’t care if your tank is in full BiS, the players still must observe the mechanics or risk a wipe.

nerfing t2.5 and t3 sounds like a good way to make people not wanna raid AQ40/naxx :expressionless:

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I thought + meant adding stuff, not taking it away.

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This is one of the problems with bringing the idea of balance to classic.

It really would come in the way of nerfs, and no one likes getting nerfed.

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Classes dont need to be balanced. Its fine the way it is. If certain specs could use a hand that can be achieved by adding new gear to the game.

Honestly just put resilience (or something like it) on pvp gear. It’ll have the side effect of nerfing pve gear’s power in pvp.

Keep resilience out of vanilla. It just means if you don’t PvP, you don’t have a chance in the open world, and the open world in vanilla is a huge part of the game, you need to go out to farm or quest and if you’re getting dumpstered by rank 14s every time with 0 chance of beating them it would get stale pretty fast.

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yes, strongly against “resilience”. having pvp-only attributes just adds confusion and frankly kills immersion :expressionless:

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You know what also gets stale?

Being dumpstered by a full Naxx bis raider as a level 60 in blues instead.

Yeah, but if you’re playing the game as it progresses you’re going to slowly be gearing up too anyway. If you freshly dinged 80 in wotlk and a raid geared toon decided to kill you he would also one shot you, regardless of resilience or not. A 60 in fresh blues won’t even have resilience if it was in the game so I don’t even understand your point.

A person in pvp blues doesn’t have a chance against someone in Naxx raiding gear in the open world either. Your original point, that people shouldn’t be dumpstered on in the open world with people with resil gear, is a moot point when someone in Naxx gear can do the same. And of course, what if I don’t want to raid Naxxramas to pvp at all? Why should I be disadvantaged?

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So someone with the best gear in the game beats the person with a set of blues and you’re mad? Do you not understand the concept of progressing a character? If you’re still in rank 10 gear by the end of a fresh cycle and you’re mad you’re getting beaten then that’s your own fault. You would stand a chance in rank 14, or you could raid once a week and have gear on par with said person and not have to cry they killed you when you had gear available from p1?

Lol so why are you against resil

Just progress your character in pvp and you won’t get dumpstered.

If you don’t then you kinda deserve to get smacked by people in naxx gear, using your own logic

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I dont see this working because not all classes use 2.5 gear example hunters stay in T2 gear until nax unless we build a combo set or want a arcane/mend pet set.

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MMORPG PvP isn’t meant to be balanced. By design, the edge is given to whoever holds the higher level/gear/resources.

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Because resil would mean everyone on a PvP server would be forced to rank if they wanted to simply farm in the open world. As it is currently, you can get solid gear from pve and PvP that work in both formats. But you’re crying because you want them to only be useful in their own category. You can get all the resilience you want in retail.

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Typical gO tO rEtAiL non argument. People are already encouraged to rank, and not merely because r14 gear is far superior for a lot of classes to their own tier gear and whatever else they can cobble up from raids. And if you are on a pvp server, then you want to pvp. If you don’t want to pvp in the open world, then go to a pve server. It’s not like we had entire servers in classic already ruined by a bunch of non-pvpers transferring off because they couldn’t handle pvp?