Nerf shadow priest please

Oh my bad thought you had 34 played. Didn’t look into it. 65%. At 1800

https://drustvar.com/leaderboard/3v3/priest/shadow?region=us
I’m slightly above average / right in line with other win rates. Only played the first couple days of the season and got my 1800 pixels. Anyway, as other people have requested, suggest your changes for shadow to make them not broken.

1 Like

Yah dev evoker pumps and disintegrate being spammable is nonsense. Unfortunately blizz won’t touch their godsend hero class until 5 more xpac releases. It’s fun to play but it’s way to op. Should have a better design.

1 Like

I’d like to see more of Spriest’s tankiness be less passive. I get there’s a lower amount of mobility and they need to be tankier than normal casters, but it’s the passiveness that cooks it for me.

4 Likes

What is passive about VE, FoL buff, Fade, shield, VS, or Dispersion?

2 Likes

For starters I think void swap should have a forbearance affect when playing with two priests.

1 Like

So any time two priests play together they both get randomly nerfed, genius idea.

1 Like

Oh my bad, what would you consider Focused Will (15% DR), Blessed Recovery (Heal back 20% of melee or ranged crit dam taken over 6s) & Void Leech (Siphon 4% health every 3s from higher hp team) to be?

I would call them passive things contributing to Spriest’s tankiness that I wish required more involvement from them.

3 Likes

Those exist because Shadow priest has to survive against two melee training them with double MS. How exactly are they supposed to survive long enough to try and juke to start getting damage off?

1 Like

I agree void leech needs to go. I think blessed recovery is pretty minor ( look at stuff like second wind with warriors or bloodthirst heal on rotational ability). focused will could be adjusted but I don’t know what would be done as some classes just pump through that and still sustain 1+mil on a sp while the DR can be oppressive to others

Valid, and to be fair I don’t know spriest super well. If they buffed VE and reduced healing done by void leech I’d be happy tbh

Focused will is actually just D stance with no drawback. I don’t rly like that either.

3 Likes

VE is one of those its either really good or really bad spells. If you’re on the back foot and getting shut down, it does next to nothing. However if you’re free casting it does insanely well.

I’d like to see focused will ramp maybe, like after so many consecutive hits or stack like sting like a butterfly and have it ramp. That being said 90 % of sp gameplay is watching every single offensive paired with every single psuedo / stop thrown at you, so having it ramp, doesn’t really help in that circumstances.

2 Likes

Also reduce void leech. And nerf collapsing rift damage upon the collapse effect.

My statement was about passives bro, stop shifting the goal post. You tried to reply with some snarky remark and got a response that listed exactly what I was talking about.

Take the L and let the spriest that is good talk about it. ty.

2 Likes

does spriest even really “stand still” anymore? the spriests I encountering above 2100 are almost kiting at times and this is becoming more tru with each patch…they have added hero talents that allow void torrent while channeling while moving and such…they can definitely be slippery and drag ape dps into bad positions…dunno, there’s definitely some movement for the good ones ive seen…

3 Likes

I think this really only happens in solo shuffle and because disc is so predominant. Truthfully I dislike priests healing me, I never feel safe.
So forbearance on voidswap seems pretty low on the fix list

1 Like

everyone has the ability to walk, but no blink, knockbacks, portal, etc to make space, meaning melee can use their 2-3 gap closers to more easily swap off or reconnect if distance is made. Void torrent while channeling is goated

4 Likes

That 1s iframe is amazing. It’s straight out of a live action combat game.
You can evade anything except for kicks and backlash with a well timed fade.
Shaman pops CDs and I hit fade. Watch 20 instant meatballs and lightning whizz past my character untouched.
That is a ton of damage that did not happen.

Can fade and walk out of a bladestorm, static totem, spear.
Can fade an entire rapidfire.
Can fade and cancel a ray of frost because fade immunes the snare it does.
Can prefade any CC or anything if are good at reading your opponent.

3 Likes

Yea some spells it effects even more than others for sure. Ele I can see you getting a lot of value from.

Anyone who has played for at least an expansion can use logic to see there’s a big advantage to pressing an instant ability over one that has a cast-bar. This has been the case since Vanilla. Of course, there are a few exceptions (Usually, Chaos Bolt, etc). The reason more spells in the casters’ toolkit became instant gradually since ~2016 is because the game is designed primarily for Mythic+. If I managed to win on SP while being trained, though, that proves my point. The spec is designed appropriately for 2025, exactly, with melee specs that would global another caster spec if face-tanked for that long, and the myriad of pets, totems and other NPCs disrupting the character. I repeat this with no qualms whatsoever – this is how more casters should be designed to promote more intelligent gameplay from both types. I do think we’re due for some sort of a revisiting of how interrupts and precog work, though. If we get that, with more balanced toolkits, less PvE modifiers and better PvP tuning – We’d see increased healer participation and shorter queues. If nerfing CC several times only made the game feel sweatier, that means it isn’t the problem… But rather, damage is (again, and has been gradually since WoD, and more so since Legion. IMO BfA was a better exception, until Corruptions).

1 Like