Calling it now. They are going to be op as always. Get ye old nerf bat out.
Give them the deserved whack they have always needed.
PS buff shaman defensives
Calling it now. They are going to be op as always. Get ye old nerf bat out.
Give them the deserved whack they have always needed.
PS buff shaman defensives
Rogues and warriors, warriors are running around bashing heads on keyboards in arenas and bgs winning left right and center 100% uptime, 100000000000000000000 damage and 10000000000000000 self healing, ever try to kite a fury warrior, or just any warrior spec in that matter? its impossible, its been that way for ever now.
I hear you. Been playing the train blue class since mop and every season same thing over and over again.
Lock is definitely a tier or two above warrrior. Agree, rogues are the only true S tier melee dps come Tuesday.
Not sure when or why, but blizzard decided that melee classes are supposed to be unkitable. This isn’t a new thing. It started happening after DKs were added way back in wrath.
you are wrong, warriors rogues dhs are s tier 100% 10000000000 uptime 100000000000 damage 100000000000 self healing with multiple stuns kicks and reflects defensive cds
Oh, sorry, missed that it was a troll post.
have repercussions for missing kicks and idk rework slows for some classes, some can just not be stopped
I’ve searched through the support articles and thought this might help Stoutbrew.
Honestly I’m just having fun linking these lol.
I actually agree nerf rogue.
Rogues are literally the only class where my brain goes “why should I even bother attacking him, he’s gonna just vanish and survive 100% anyway” every time I see one in wpvp and every time they just either kill me or vanish away and never die.
Absolutely borked class design. You either lose or they don’t lose, that is the only 2 options when fighting a Rogue.
Fury Warriors are immortal, but at least you can see them coming and their healing can be tuned down with a hotfix, Rogue class itself has a systemic issue in their core class design where their stealth is just too strong in PVP. It’s not something that can just be tuned into balance.
Separate the fury losers from the arms chads please
Quality thread, love it!!
You actually hit the nail on the head, Rogues are by design able to escape combat and death… It’s an assassin class, pop out, hit hard and get out… I think what people really want is for Rogue to be removed from WoW entirely or just rendered unplayable because its design is frustrating when it functions as it should.
No, what I want is counterplay to come back. They can be that pop in, kill, popout class, but there NEEDS to be counters to it. Just like how Paladin bubble has several ways to be popped now.
They can start by buffing current anti-stealth abilities like Spectral Sight, Flare, Hunter’s Mark and bring Faerie Fire back.
Also, Vanish should be 1 charge on a 3min + CD and Rogues buffed elsewhere to compensate.
This is all I ask for
If Rogue damages stay’s how it is at the moment it will be sheetlands S1 repeat in arena.
Do you play Rogue? You slap a bleed on a Rogue and no amount of Vanishes will keep them in stealth… Magic DoTs can be cleansed once every two minutes…
I mean Hunters can drop target a heck of a lot more often than a Rogue and that’s all vanish is when you have a bleed up or any dot with your 2 minute CoS on CD.
Rogues Self healing is already getting a nerf tomorrow which I will admit I’m not a fan of Melee having excessive self healing but I don’t think your take on Vanish lacking counter play is accurate at all… with a single vanish every 3 minutes you are essentially trying to break Rogue… I’m just trying to figure out if you understand what you are asking for or not.
Stealth makes it hard to balance Rogues. Because you can’t balance around an ability that completely removes a class from the fighting whenever they want and lets them go back into at their leisure. It’s THE single most powerful PVP ability in the game and any tweaks to it can literally break the entire class in PVP.
This is cope right?