Nerf heroics

at least the stupid ones like shatt halls that have specific group comp requirmenets and that gate attunes.

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their all easy

some do, Mage sheep is always good but what do you tell the person bringing 3 warriors or 2 druids and a rogue?

Sometimes it’s not the difficulty of the dungeons, it’s the difficulty of telling the dps to watch threat and not having them give attitude back.

I play mage a lot, and druid tanks love that fact that i wait 6 seconds and then AOE.

i think nerfing them would just delete any sort of challenging gameplay to the game.

Did Shattered Halls with prot pally, boomkin, shadow priest, warrior, resto druid. Wasn’t particularly hard.

It’s really just Mark Skull Kill Skull.

My time tanking on my warrior the average pug dps doesn’t know what the Skull marker means unless you spell it out for them. Pack of 4 mobs and I’ll mark mob 1 as Skull. Hunter who doesn’t use misdirect is attacking mob 2. Warlock is attacking mob 3. Druid is attacking mob 4.

You just need to start kicking people who don’t have a functioning brain.

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It happens in phase 4 ZA.

Whats with all the crying about it lately? New players or sonething? Sheesh.

With this fast Anniversary timeline it’ll be phase 4 before you know it.

if this is the case the we can see that patch release around November 6 with a 15 week cadence for P2 and then 8 weeks after P3 to P3.5 this is 22 weeks after the P2 release, so another 20 or so weeks.

the only heroics that are remotely hard is blood furnace and the first boss of arc because no one brings the resistance gear. the nerfs coming they will all get nerfed in p4 its already planned. you will have another year before they flip to wrath in 2028

So zero CC. Obviously your priest didn’t use MC. I’d like to see a video.

I mean, if you’re gonna troll the forums, at least make an actual attempt. Describe how you facetanked the pack in the room with the sleeping orcs. That one has 6 melee elites. That is if an Acolyte spawns. If you didn’t get an Acolyte, it’s 7 melee elites. But I’ll assume it was 6. And as a prot pally + resto druid combo, you just facetanked them with no CC.

There is a video on youtube where that 7 melees trash pack is cleared with no hard CC or aoe slows, but it has a warrior tank: https://youtu.be/023JJ5DGgxc?t=1057. They’re a lot tankier than prot pally, the raw HP on the tank in the video is over 17k, he has tons more avoidance and active mitigation buttons to press. No prot pally is surviving that pack with a druid healer and no CC unless they overgear the place by multiple tiers of gear.

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as a BM hunter… Arc last boss is ez stuff.

snake trap FTW!

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Just being honest I think you took the phrase “just kill skull” to mean don’t use any utility ever when that comment was about pug DPS hitting whatever they want. Heck in the video you linked it took the team 35 seconds to kill skull because the Warlock was mulit-dotting/seeding instead of bursting down the priority target. That’s a fairly well geared and coordinated group but in a pug that Warlock just pulled aggro, died, tank gets overwhelmed, dies, wipe.

The tank stunning X, the druid cycloning the non-marked mobs, the priest shielding the tank, two innervates for the resto to spam regrowth without going oom, the boomkin and priest both being able to throw out emergency heals.

Every group is going to have the means to minimize the pain points of larger trash packs. If your group doesn’t know how to handle trash outside of polymorph/hunter trap then your group is full of people who don’t know how to play their class.

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do you guys not use mc to auto kill off 1 mob right off the bat when you have a priest or what?

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Well kinda funny how Post Raids …look at me im geared let’s keep Heroics Pre.

Total hypocrisy.

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Didn’t they already nerf the heroics in P2? 0_o (If you’re struggling with already nerfed heroics, you have an issue…)

No they did not.

They aren’t nerfed. The raids are nerfed but the heroics are pre nerf. Main problem is most of the good players got the badges they needed, heroic gear they needed, and their attunements done months ago. Attunements are account wide so alts don’t need them and Kara is easier than heroic dungeons and gives better loot.

Anyone pugging them now is most likely playing with bottom of the barrel players. Zero reason for geared players who know what they’re doing to run these anymore.

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not necessarily, i have had the unfortunate pleasure of tanking for 4/5 guild runs for the daily H, and uh… yeah, there was a reason they were in LFG for close to an hour.

completely unhinged dps that died 13 times in total in the 28 minutes we were there.

it is content that’s still relevant, daily heroics, attunements, recipes/plans, BOE’s.

the problem is everyone’s got parse brain, and no Tank outside of their raid/guild wants to play chase the mob chasing the dps.

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So bottom of the barrel players?

Geared characters don’t need badges or attunements. What boes come from heroics?

why subject yourself to bottom of the barrel players that are 2+ months behind the rest of the playerbase to struggle through dungeons you don’t need a single item from. Outside of helping guildies, zero reason for tanks or any geared decent players to still run these.

same problem last tbc which is why the attunements for SSC and tk get removed next phase.

Alts. It’s mostly people on their alts.

Even alts don’t need them like we did 2 months ago.

Account wide attunements. Kara is easier than heroic dungeons and gives better loot. And now the PvP glad gear from season 1 is easy to get too and more than enough to go into SSC or tk.

Alts want their badge trinket, and maybe 1 other item from heroics, enhance totem from MT, pally trinket from BF. And you can live without your 41 badge trinket if you aren’t parsing.

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again, 4/5 guild group of full T5 phase 2 bis, a geared tanks dream, and their offering 100g!
1 hour of advertising that and no one wants to join? not even a geared Tank! i wonder why?

surely, it’s because people know what to expect?
unhinged pumper psycho dps that no one wants to put up with.

Paladin Tanks love this also, DPS regardless of the tank, need to slow their roll most fights as it is.. worse case, just count to 3 once the tank engages.. then you all can go nuts.. lol

Are we talking about heroic dungeons still?

How many packs are you guys aoe’ing down in heroics rather than single target blasting and using cc?