BM Hunter should not be the pvp spec for hunters. It literally ruins the game.
These balance druids just hate on us due to having a good time with the Feral brothers .
How does it ruin the game ,
what would be different if they buffed Survival or Markman from say BM?
Why not? We literally got pruned AGAIN. Guess blizz doesn’t want anyone to play hunter class.
Higher skill cap
BM super forgiving, hard to go wrong with it
idc if BM is good entry level though, but it’s way more enjoyable to play MM/SV especially if they can reward higher effort, plus it feels like my opponent can play around more making the gameplay deeper
Lets try this again
so now with that context
This is a gameplay preference or are you saying due to the more entry-level friendly gameplay it ruins the game?
Again this sounds like a gameplay preference, nothing wrong with having a “higher skill-cap” and one that is more entry-level, is it? But again does ruin the game?
We would need more balanced comps that don’t have an even more forgiving ways to cover mistakes ( intervene comes to mind)
I look forward to your counterpoints in reference to how BM ruins the game
as I respect your opinion when it comes to hunter
Ill read it tomorrow though
I think at a certain point it definitely starts to, very low risk high reward with little interaction/counterplay on both sides
Pet killing for BM isn’t even really a counterplay, either the comp you’re playing can kill pets or they can’t. If they can’t you have to accept there’s not too much you can do to stop the dmg and it’s inevitable.
It becomes very easy, if not most optimal to just play super safe and keep hitting damage buttons. There just really isn’t all that much going on, don’t kill yourself and spam damage. No choice for you to change up anything in the game once you figure out a dps rotation, no considering when to pool resources really, or how you can effectively peel, just keep doing damage and shoot guaranteed traps.
Low risk high reward in general causes a mass amount of problems design wise. This goes for any spec/class in the game - if it requires low effort but rewards you far more than something with a higher effort requirement it is a problem.
I can’t really say there’s anything compelling gameplay wise about watching BM hunters just sit back and spam a dps rotation from 40 yards away.
That’s not really fair to those that enjoy the BM spec. Blizzard should attempt to make every spec viable in PVP.
How does BM being viable “literally ruin the game?”
https://imgur.com/a/HKTSmgL
Yes please. Bm needs pruned
I really appreciate your response, ok so I fully understand where you are coming from, and correct me if I am wrong, Based on the ending of this sentence is it safe to say that you are speaking from a competitive point of view?
I get this part very much but blizzard has had a history ( recent ) to have “favorite” classes so this balance just is not there in the blizzard philosophy. Just look at TBC you have the S tier classes and the rest they all seem to share the low-risk high reward philosophy that Blizzard bakes into those specs
For me, it comes down to a game company creating specs that people can actually use to play in Arena. There are players with say disabilities that this spec (BM) and other minimal rotational requirement type specs open the window to play in arena, but it does come at a price because when you have “competitive” players abusing the easy to use spec because it is the most efficient to use albeit “boring”.
Maybe a compromise should be done during Tournament play, remove all low risk, high reward classes from tournament play, and only have “competitive” specs allowed to be used.
Say Remove Destro Lock, BM Hunter, Warrior, Fire Mage/Rogue Combo, Frost Mage, Resto Druid, Demon Hunter ( Am I missing any) from competitive play but allow these low-risk high-reward classes in a normal arena?
This way you have a true competitive section of the game for those that want/require that really competitive scene and then you have the normal arena for those that just want to play and feel powerful in an entertainment setting.
It’s tough because now we are in a preference: you have players who truly want a competitive market, with balance and then you have those that just want to play and have fun and feel powerful from an entertaining point of view. It’s tough and I don’t envy the entertainment company trying to appease to both sides
Survival and arguably MM are more than fine, BM is just a thousand times better and easier
Only DH and BM hunter are on the same tier my guy.
All you have to do is just make more complex specs rewarding and specs like BM stay friendly for casuals, no need for fancy specific balancing
If there’s sufficient reward for skill on other specs then the easy to play specs still have an entry point, but the more serious you become they should just fall off because people can play around those specs better and their kit is just lacking.
The other specs you listed have much higher skill caps, they have far more depth in their kit etc.
Comparing BM hunter to rogue mage just shows a lack of understanding of game mechanics I think. I’m not sure what more to say, there’s far more high end depth to rogue/mage/rdruid/warlock than a BM hunter. They have mechanics now that are forgiving side and those need adjustment, but fundamentally the skill cap is very high too. Those are separate issues.
The necessary design is simple, you balance out specs and make the ones that are easy to play have entry level rewards, and the ones with more depth have end level rewards. You should have many things to master to play at a top level.
It’s not necessarily something complex, this design appeals to every player. When risk/reward is balanced there aren’t any issues.
Most players have this stigma against bm hunters for whatever reason. Yet ret paladins , druids, fire mage , mm hunter and demon hunter can have their 1 shot abilities. Why not complain about those instead of a hunter who has to damage their opponent over a duration of 15 seconds or more before they can actually get a kill? I am speaking for bm and sv hunters. I may not have high level experience in arena but it takes no genius to realize that the damage output of other classes with some require little to no set up at all is very high compared to the damage of a bm hunter.
Because it’s not a NPC doing all the work for them, my guy
Survival is my favorite specs in the game. A lot of fun.
What is so wrong with having an npc doing all the work? Clearly you do not play hunter enough to realize that 50% of the damage comes from pet and the other 50% comes from hunter if you are playing bm. The hunter has to tell the pet to do something in order to dish out damage. Me staying 40 yards away from my pet wont always do optimal damage since the moment the enemy player starts pillar hugging, some of the crucial damage abilities are not useable for example kill command. Not to mention the damage is not that good once we cant maintain frenzy stacks. In an arena, setting maintaining that frenzy is gonna be extremely hard to do. Other classes such as monk uses npc to do damage like xuen tiger and their clones thing. Unholy dk summons army of ghouls to do damage. Shaman summon that fire elemental to do damage and is apart of their burst. So if you are gonna hate on bm hunter using AI to do damage. Then that same hate should go to other classes that do so as well
maybe I got mixed messages from your last post. friend
Rdruid hps - PVP / Arenas - World of Warcraft Forums (blizzard.com)
I guess I am looking at most classes from a scripted based set up they all have tells and really not much more to it.
Ill keep learning these new high risk high reward classes and see what I can pick up and also if I will have a different opinion
once again thank you for sharing your perspective from a long term player in WoW and competitive
Bm is at least a tier above any other spec for being brain dead.
Going by your logic, then any player who loses to a bm hunter is even more braindead.
No, wrong logic but nice try there. It’s too rewarding for being a brain dead spec.