We got a party where the last boss on M+ 12 was a bit strong for what it seems.
To give you some context about whats happening:
Last boss from this Dungeon is Warlord Sargha, in this encounter you have a mechanic where you have to use treasures that spawns in the fight. Once you pick up this treasure you get a curse that deals damage to the picker. Meaning that you need a decurse player (if i dont badly recall, druids, mages, shamans and evoker withs 1 min cd can dispel this).
With this treasure, when the mechanic that boss shields herself happens, u have to use this item up to 2 to 3 times + dmging this shield to stop it, otherwise u will wipe to this mechanic.
Can be managable? Of course! Maybe having these classes can work easy. But i think it’s restricting a little bit the way to solve that entire mechanic.
I can propose a solution that may o may not be a small solution:
-Instead of having a curse, but having a magic debuff could the answer
- The shield and bomb phase should have a managable way to survive, maybe with 1 cd but a bit less dmg for not been 1 shot after 2 bomb lands.
Right now, best strategy for making this boss if you’re interest:
- Tank takes the gold treasure with 1 dps and make this mechanic, meanwhile the heler and the 2 dps deals dmg to shield. (Lust in this phase is not a option, loss dmg while avoinding bombs)
Hoping a small tuning at least about this Boss!
Let me know what you think!