Neltharus Dungeon last Boss a bit overtuned

We got a party where the last boss on M+ 12 was a bit strong for what it seems.

To give you some context about whats happening:
Last boss from this Dungeon is Warlord Sargha, in this encounter you have a mechanic where you have to use treasures that spawns in the fight. Once you pick up this treasure you get a curse that deals damage to the picker. Meaning that you need a decurse player (if i dont badly recall, druids, mages, shamans and evoker withs 1 min cd can dispel this).
With this treasure, when the mechanic that boss shields herself happens, u have to use this item up to 2 to 3 times + dmging this shield to stop it, otherwise u will wipe to this mechanic.

Can be managable? Of course! Maybe having these classes can work easy. But i think it’s restricting a little bit the way to solve that entire mechanic.

I can propose a solution that may o may not be a small solution:

-Instead of having a curse, but having a magic debuff could the answer

  • The shield and bomb phase should have a managable way to survive, maybe with 1 cd but a bit less dmg for not been 1 shot after 2 bomb lands.

Right now, best strategy for making this boss if you’re interest:

  • Tank takes the gold treasure with 1 dps and make this mechanic, meanwhile the heler and the 2 dps deals dmg to shield. (Lust in this phase is not a option, loss dmg while avoinding bombs)

Hoping a small tuning at least about this Boss!
Let me know what you think!

1 Like

I did this in a +9 and the curse did like 13k damage every 3-5 seconds baseline. A healer should be more than capable of healing through that, even in higher keys.

A +10/11 is like 100% damage, so that’s like 26-30k.

Another option is to pay attention to the timers of when she’s about to cast her shield, and grab the treasure when she’s about to cast it.

Wiped on it once on a 15 but corrected issues and it was manageable. There were other fights a lot harder to heal imo. You can have the tank pick up more than one gold pile, was easy for a prot paladin

Uldaman was stupid easy too lol

It’s a lot overtuned. The dot needs to be nerfed.

Or you take the treasures one at a time and have them dispelled. Boss transitions = Boom. Shield gone the moment it pops up.

Would make it harder. Yes every healer could dispel it but not a single dps could help you out anymore.

Unless your entire group takes a gold pile all at once the damage of the dot is irrelevant.