This whole Legion Remix Mage Tower Appearances backlash and many other FOMO issues could easily be solved by making content evergreen.
It’s a simple solution. Instead of removing content and saying “hey sorry you didn’t play this xpac, you’re out of luck” blizzard should leave things like the mage tower appearances and MoP challenge sets in the game as something for players to work towards. They could easily scale them to remain as difficult as they were when the content was current and it would resolve a lot of issues. Players would still be able to have a sense of accomplishment for completing them and it would give us more stuff to do.
We always have seasonal content droughts that they try to fill with ridiculous mini time-gated events. Why not just make challenging content evergreen also. We can already still do the mage tower and receive the transmogs, and it scales to still be a challenge. There’s really no reason to not bring the artifact appearances and challenge sets back to the regular game.
I can understand why maybe not bringing them back in remix when we have a ton of power and whatnot, but claiming it’s “prestige” when it literally just comes down to “were you able to play legion or not” is ridiculous. They’ve already thrown rare mounts on vendors, trading post, or straight up buffed the drop rates, and things don’t really feel special anymore unless players have a fomo item that may or may not end up on the trading post at some point. Which is not how it should be. I’m not the type of person to agree with the mindset that everyone should have everything, but I do feel that players should be allowed to work for challenging items rather than having them removed from the game or put on vendors at a later date.
There’s a reason a lot of players are moving to RuneScape. The direction blizzard is going with things is frustrating a lot of us and we just want to have things to truly work for and feel accomplished. We want stuff to keep us playing. I think making things evergreen and having them scale is a perfect solution. That way the people that got items when they were current don’t feel like their effort was worthless, and new players are able to do challenging things to still obtain these items. I think a lot of players can agree on this.
Edit: “Fixed” the formatting and added a few spaces so people quit crying about it instead of having an actual discussion.
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There is something you are missing here: business sense. You create a sense of urgency and scarcity so people feel urged to sub and play for things they may never see again. Your suggestion keeps them from being interesting or important. Collector’s Bounty is the FOMO event that is making all the old world spots incredibly busy. If they did not have a limited time event, all those portals would be back to 1 or 2 people IF you were lucky to spot someone. I know people who reactivated their subs for this and will deactivate again til Aug 12th.
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If subs are the reason, wouldn’t leaving stuff in the game for people to do and stay subbed be better? More money for blizzard? Rather than having people unsub and resub. Sure you could look at it in the sense of “this brings more players back” but they wouldn’t be losing those players in the first place if there was consistent content to do. Half those people don’t even resub sometimes because the event that was hyped up turns out to be lame. They wouldn’t have to worry about constantly dropping and increasing sub counts if they left things for us to do. Sure FOMO plays a part in that and I’m not saying no fomo allowed but there comes a point where it’s genuinely damaging to the game and the playerbase.
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Just so you know, the forum colors make it hard for many to read giant blocks of text. Formatting can go a long way when trying to make arguments.
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People have to be subbed just to get the item. However, they do things like this during certain drought times. The rest of the time while seasons are active and content is very hyped up. They make very strategic moves to make sure that the in between lulls do not cost them. Again, it’s all about marketing and strategy. People who want to stay subbed all the time will. Those who choose to leave between seasons will. Why do you think they have six and 12 month specials that include mounts for a very limited time? If you don’t act now, you miss out on certain rewards. Imagine if the 6 month reward was always available and there was always a mount attached to it.
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The only way to make Evergreen work is to do what SWTOR did, and put level scaling in the entire game.
But then guess what happens then. You go to do Nightfalllen WQs in legion for Torn Invitation, except it now takes you 30 minutes instead of 5, because you now have to fight each mob as if it were current content.
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Evergreen class halls should be a thing.
I am talking about OP’s message. I am not trolling you.
Scratch that I didn’t realize I had jumped from my other thread lol apologies
Colors seem fine to me. I wrote this on mobile so maybe it’s different. Sorry.
FOMO only works in real life, in video games it makes people walk away from fatigue. We play this game to have fun, not to have stress or feel manipulated.
My friends list is more empty than ever. Guilds are hemorrhaging members. The business bros that are running the show don’t care.
The business bros don’t care because this was an acquired IP. They paid for a name and a product and they will squeeze it far past their investment. They didn’t create it, they don’t understand it, they don’t care.
At the end of the day this is an IP to them, they’re not “gamers that care about games”.
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Why are you arguing FOR the multi-billion dollar corporation? What am I missing here?
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Maybe you all should start acting like it. You know what retail is. You know what classic is. You know what remix is. Yet somehow you all still lose your minds when what it actually is, and has bee, does not match the expectations in your own minds.
I am not arguing FOR Blizz. I am arguing against bad logic and flawed math. There is probably a way to make it all work, on the cheap, and make everyone happy. But when someone pops off with “It’s free” or “I would do it for free”, that’s a lie because there are costs involved. Point out how MINIMAL that cost is and the value of the return from subs and maybe a Cash Shop recolor to supplement the change and we’re good.
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If the OP was too lazy to format and make their argument easy to read I’m going to be lazy and not read it.
It’s okay for there to be things that are limited time. The world doesn’t revolve around you and your schedule. At the end of the day they’re just pixels and it’ll all be gone one day anyway.
As for more evergreen content, there’s housing to look forward to.
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I typed this on mobile, I didn’t realize people would throw such a huge fit over formatting. My god.
Suggesting that player housing is the solution to more evergreen content is extremely ignorant. You’re right, it is okay for there to be things that are limited time, but it’s also okay to leave things in the game as a challenge for players to work towards. They’ve already thrown TCG mounts on the trading post and rare mounts on vendors (which I personally don’t agree with) but the point is, it’s not about having everything in the game. It’s the way blizzard is poorly picking and choosing what is suddenly obtainable again and what’s not.
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Where did I say it’s the solution to evergreen content? I simply stated housing is evergreen content to look forward to. That doesn’t mean it’s the only solution and they shouldn’t continue to add other evergreen content.
There’s a balance to be had between evergreen and exclusivity.
If everything is made evergreen it wears down some of the uniqueness of things. It’s why AOtC mounts are never re-offered.
It can definitely inspire pride in long time players to be able to rock something the new kids can’t. As a Vanilla Vet I take pride in having Feats and Titles that you can’t get any more.
That said there’s also a good argument for opening some things back up for re-availability. But that list of things should really be tightly controlled and kept to a bare minimum or at the very least, made exceptionally difficult to obtain. Otherwise it again just strips away the uniqueness of it.
A great example of negative impact of making old things available again was mirroring the rated PvP titles with the original Vanilla PvP rank titles. Just straight up negated the insane work and effort it took for folks in Vanilla to maintain the honor required some of those high ranks to earn those titles in the first place. (this was back when honor had to be constantly farmed because it decayed and could drop your rank).
A good example of implementing returned availability of no longer obtainable things was the cosmetic recipes for old Naxx and ZG craftables.
Making evergreen activities with evergreen rewards is obviously a good thing that should be done more often. But making things evergreen doesn’t have to be at the expense of making unique rewards that will eventually become unavailable also. The two concepts can coexist without being a full on zero sum game.
I get your point, now get mine. Exclusive content is NOT the devil, and if people cannot or will not play it, then they can kick rocks. Blizz does not need to hand out everything like a participation trophy and mail home the ones for the folks to shy to arrive. Exclusive and limited are incentives for participating. If you make EVERYTHING special, nothing is worth the bother.
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That’s literally what I said 
Edit: also no clue why it sent my original comment as a reply to yours when I was on the original post. I chalk it up to funkiness with the forum from a small indie company hehe
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