Imo it should be a reskin of the 2400 PVP mounts, seems fair and reasonable - difficult goal to strive too
just saying the rewards for 2000 and 2500 are there, but no one in my guild wants to push past 2600 because theres 0 rewards other than e-peen-number-go-up
I don’t think you need new rewards, if you want to push your numbers higher because you like the M+ system as a gameplay feature, then just try to push your score…
Why does there need to be incentive for it? If you enjoy it, do it. If you need some reason to force yourself to do it, don’t do it. People shouldn’t need to be compelled into doing it.
According to RIO about 20% have KSH this season, this is usually the amount that get KSM in other seasons. They justified KSH when it was about 6% getting it, so it makes sense that they could justify something higher like 3k rating.
They could do titles for different levels like they have for PVP, Duelist/Rival/Glad. Titles for 2500, 3000, and 3500 should be an easy enough reward to implement.
Sure, depending on how they handle tuning going forward. But this has by far been the easiest season we have had since probably Legion, so it’s hard to say if this is going to become the standard or was a fluke at this point. If it’s the new standard, then adding some rewards would be a good idea because M+ is very approachable now and higher ratings are easier to obtain.
That is a good point. I think in general that the progression speed and proportion of players who reach a certain reward should be considered when deciding the cutoff. Keystone Master for example used to be about as hard to get as Keystone Hero currently is so now people who have ksm as their goal might be confused when they reach their usual goal two weeks into the patch.