Need help improving DPS

Hello fellow mooks:

I’m feeling very insecure about my DPS. Just had a toxic +10 Underrot accuse me of: 1) not pushing buttons; 2) wasting cooldowns on single mobs (it was a Fury of Xuen proc…); 3) being worse than someone’s 358 ilvl monk; and 4) purchasing my IO score. Overall for the run, I pulled 11.8k DPS, behind the demon hunter’s 14k, and ahead of the shadow priest’s 10k.

Also had a +12 Atal run last night, in which myself, the elemental shaman, and the shadow priest all pulled 12k overall. We had a couple deaths, but it was overall a smooth run. We didn’t make the timer. Some guildmates are telling me that 12k just isn’t enough to cut the mustard for higher keys.

My Uldir DPS is also abysmal. Several fights I’m finishing last, just above the tank. Granted, I’ve only started raiding three weeks ago, and have only done the encounters 2-3 times. I’m mostly focusing on mechanics. I imagine some of that will improve with time.

I’ve run SIMS to determine my best gear. It’s what I should have equipped in my armory profile. The SIMs suggest what I have on now, and say I should optimally be doing 16k.

I think my rotation is okay. I never followed any guides for it. I generally open with FotWT > FoF > TP > RSK > WDP > TP > BOK, then focus on using FotWT, FoF, and RSK when they’re available, and otherwise keeping mastery up. On a boss, or other pull requiring cooldowns, I’ll use potion > trinket > Xuen > SEF > ToD, then the above rotation, popping the second charge of SEF as soon as FoF is ready to go again.

My problem in Uldir is that I’m constantly having to move around too much, and that frequently means I’m breaking FoF.

I did some Warcraft logs for a few Uldir fights. They’re showing up as reports on my profile on the website, but when I attempt to open them, I’m taken to a page that says “This report contains no fights yet.”

Is Warcraft logs the solution to increasing DPS? If so, can someone explain how to work this thing? How much DPS should I be doing? Was I realistically supposed to have been beating the 14k the DH did in that Underrot? It’s a cold day in hell when I beat a DH on the damage meters. Or a rogue.

Should I just go back to my rogue? I mained a rogue from '04-'07, quit in '07, came back to WoW this September for BFA and rolled the WW from scratch because I had absolutely no idea how to play, and jumping back on that 70 rogue felt really confusing with the way talent trees and such had changed. I’ve since boosted him and leveled him to 118.

Any help or advice would be appreciated.

Thank you all.

I have never been out dpsed in an m+ I pull 14k dps easily.

You can’t get out dpsed if you kill things faster than the other players, so use your ToD on cooldown, use it on the very first trash pack.

Who cares if you don’t have all your cds for the boss fight? They are probably going to come back up during the fight anyway. It pays to line up sef+ToD more often than not. But in a situation where there is a pack of 5 mobs and ToD is on CD for another 12 seconds it’s worth it to use our sef with a fof to get as much cleave as possible with Wpd if there is still a mob with high hp by the time that’s done it is worth it to still use that ToD and not save it.

My rotation on the very first trash pack in a dungeon probably looks like this tp chiwave tp ToD rsk tp fof wdp blackout kick. And that will put me up to about 60k dps on the first trash pack past the maggots in underot. The key from there is to keeep up that momentum.

I feel like If your dps is 12k you are probably not using cooldowns at all.

That’s a good call. I’m pretty bad about using TOD on trash, except for mini-boss type enemies far enough away from the boss to have it back up again. I believe the Dark Omen was the only non boss I used it on in that Underrot. So you’re right, I am spending a lot of time with that ability up, and not on CD.

I’ll start making sure it’s always on CD.

Are chi wave/burst better than the other ability (can’t recall the name) for DPS? I’ve never used either.

Thank you for the suggestion!

Also, about how much DPS should I be doing? How close to that 16k sim is realistic? I’m not supposed to be out damaging demon hunters, am I?

I just personally prefer chiwave and hit combo, unpopular talents, but I like chiwave because it has a pretty short cooldown and also acts as a combo strike.

As your rotation goes on you’ll find yourself doing blackout kick chi wave blackout kick or even just being able to spend it on a global before you have enough energy to tp and get out a fof. You can also use your chiwave, rsk and spinning crane kick to keep up your combostrike in between pulls.

There might be other ways to make the other talents work but personally chi wave, assension and hit combo are practically baseline for me.

To put it in perspective your dps will be better the better group you have as well, I’ve done 16k dps before but I’ve also done about 12 but still topped dps, if your group sucks, encounters will be longer and that means your overall dps will go down.

Should you out damage a dh? Idk I’ve never been out dpsed by one. I feel like as a ww in dungeons the potential to burst down targets before your team mates get to do their full damage is what’s gives monks the edge then you just do as much damage again before you can do your big burst windows again.

A class like a dh is very consistent with his eyebeams and death sweeps and that’s pretty much all he has to offer so it’s going to be a very steady pace.

Sometimes I’ll even run the trinket from arena that boosts my hp by 30k so I can do even more damage with ToD

Realizing they’re a toxic group early is good. It makes it easier to filter out the majority of what they’re telling you. To both your issues, overall damage is not the single deterministic factor in clearing a dungeon in time, the goal is to clear the dungeon as fast as possible and that isn’t done by just doing indiscriminate damage. How your using your abilities matters more than just using them.

  • Fists of Fury on as many targets as you can hit. If your using Fury of Xuen then you should be starting the pull with FoF to get Xuen if possible. Open Palm Strikes are extremely beneficial as well and this will be a large chunk of your damage pull to pull and for bosses.

  • Spinning Crane Kick efficiently. 3+ targets at 3 stacks and not wasting the resources on a low number of targets. The only time you’ll use SCK on a low number of targets is with Dance of Chi’Ji procs and you’ll want to use them as they become available. If it comes down to it use FSK, TP, CW/CB so you can reset mastery bonus in the event of a SCK proc off a cast of SCK so you don’t accidentally rewrite that proc with a new one.

  • SEF should be ready with cooldowns. Fists of Fury on the pull if everything is in range. RSK if it’s a pack with priority ST or rotate SCK and have resources available so you can spend consistently and WDP at the end of SEF for the bonus damage instead of just going in and spamming whatever you got, whenever you have it.

The biggest chunk of your damage is going to come from those cooldowns so you need to make sure that you are using them on either hard pulls, or time consuming pulls, rather than just using them because they’re available. As a windwalker you want to setup your own damage if possible. Be selective in what you use so you know what you can stack and not have a situation where your holding cooldowns for a lifetime. For M+ the rotation is a little less important than being aware of resources & targets. A quick example;

  • Fetid Maggot (Pull 1) - Don’t use any cooldowns. There is zero reason to. The idea is to just kill it quickly and since we’ve got necrotic we can’t grab the Blood Matron as well.

  • Chosen Blood Matron (Pull 2) - ToD. You want to kill her quickly.

  • Headhunters (Pull 3) - This is when we will SEF and burn the pack down. Slay the Blood Priest.

  • Headhunters, Blood Matron, Blood Priest (Pull 4) We’re going in with stacks already built in this pull. You should have an easy time with Chi Burst, FoF, WDP, and SCK.

  • Befouled Spirit (Pull 5) SEF, priority damage again to the Spirit, rotate SCK

  • Leaxa (Boss) Bloodlust - Use whatever comes up. Not a long fight. Not a hard fight.

  • Blood Tics (Pull 6) We stagger the tics so I personally don’t use anything here.

  • Living Rot (Pull 7) This pull is the start of the dungeon where your going to be pumping. AoE Crowd Control, AoE, use it as it’s available.

From there you’ll go all the way around pulling the trash from the boss, the skeleton pack down the hallway, and then worm at the end of the hallway to let the lust debuff drop and then you’ll lust again and kill Cragmaw so you should get two more ToDs in that time frame.

From that point on you don’t need anything until the second boss, which is generally a low uptime boss with all the upheavals going out, and there are 2 hard pulls before the boss which are both prime for SEF or ToD. As long as your doing damage on the pulls that matter, and keeping MoTC stacks between cooldown for the in between packs, your damage is most likely fine. “12k dps overall” doesn’t mean much. Its all dungeon and pull dependent.

Warcraft logs can help show you things that you are missing in realistic situations. You can either view another player and look at his timeline to get an idea of what he’s using, when, and how or you can plug your own log into WoWAnalyzer to get a tailored list of tips and a breakdown of mistakes.

Simulations are just simulations, not the most accurate depictions of most fights, but in many scenarios you should be able to match SimDPS if you are playing in similar conditions.

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That is really just getting used enough to the dungeons where you can reliably use cooldown before a boss and have them up at the boss fight. On fortified weeks you will likely have more than enough time to use cooldowns before bosses due to adds eating up time while on tyranically I generally use them like a pull or so before the boss when I know I will likely have it back up relatively quickly into the fight.

Thank you all for the suggestions and assistance.

That WoW Analyzer site is awesome. I didn’t know that was a thing. It let me open those warcraftlogs I couldn’t open previously, and provided a lot of helpful suggestions.

Apparently, I’m: 1) Not using core abilities often enough; 2) not using cooldowns often enough; 3) breaking mastery way more often than I thought I was; 4) not using free BOK procs; 5) wasting chi; and 6) not using ToK absorb effectively.

Can anyone recommend some addons or ideas that might help with this? I imagine there’s a weak aura I could use to remind me to use the free BOKs. I believe I’ve also heard of one that tracks ToK absorb so you know how much is left. I’ve mostly just been winging that, moving out of things when I start to take damage again.

I think the “not using core abilities often enough” thing might have something to do with the mechanics of the fights. On MOTHER especially, there’s a lot of time when I’m just standing there waiting around.

Are there any addons that might help one not break mastery?

Also, could it be my secondary stats? The armory isn’t showing them correctly. I’m running 19% crit / 10% haste / 27% mastery / 13% versatility. When checking out armory profiles, I’m seeing a lot less versatility and a lot more crit on most other monks. I’ve always heard that versatility was the most important secondary. I have some alternative gear that can get me up to about 26% crit, at the cost of 7% mastery and 6% versatility. I know that at lower item levels, while gearing up, I was always very high on crit, and never had issues not being first on the DPS meter in regular/heroic/mythic 1-7 dungeons.

Also, what trinkets should I be using? I’ve been using Lion’s Guile, but something with agility seems like it might be better. I have a 375 Galecaller’s Boon and a 385 Tiny Electromental in a Jar. The SIMs actually recommend I use the Galecaller’s Boon, but it’s a real pain in the butt to stay inside the aura most of the time.

I cannot afford a Darkmoon Deck. And KR has never given me the versatility trinket.

UPDATE:

Still struggling here. Got some new gear and have been running SIMs left and right. SIM gear in my bags is anywhere from 16.2k to 17k, and I’m still only pulling about 12k overall in most Mythic+ dungeons.

In all cases, the SIMs recommend I use 390 azerite gear with terrible traits over 375 shoulders with Open Palm Strikes and 375 chest with Fury of Xuen. Does Raidbots accurately take the DPS difference in Azerite traits into account?

Very confused about secondary stats. Tried running 26% crit, 7% haste, 20% mastery, 11% versatility. Tried 22% crit, 7% haste, 30% mastery, 9% versatility. Tried 19% crit, 12% haste, 24% mastery, 15% versatility. Seem to have the same damage regardless of how my secondary stats are arranged.

Am I misunderstanding mastery? If I have, say, 30% mastery, which adds 30% damage to my abilities if they’re not repeats of the previous ability (and they never should be anyway) – would this not be the best stat? It would effectively be increasing the damage of all my abilities by 30%, versus 15% that I can get from running 15% versatility.

Would hit combo be a better talent for me with high mastery? Since it’s passive, and I’m obviously forgetting to use Xuen often enough, and sick of switching between Xuen and RJW anyway?

Also baffled by crit. 30% mastery = 30% damage to abilities if not repeated. 15% versatility = 15% more damage. But 26% crit = 16% chance to crit?

Still baffled by trinkets, too. I’ve seen the lists online with the average DPS trinkets do, and despite using the ones highest on that list that I have, SIMs still tell me to use a 375 Galecaller’s Boon over Lion’s Guile, Frenetic Corpuscle, etc.

I am getting better about using free blackout kick procs, and using more cooldowns. Still wasting chi though. I’m frequently finding myself in a situation where I’ll have 4-5 chi, but everything on cooldown except Tiger Palm and BoK. When I alternate between the two at that point, I end up wasting chi. I’ll have 5, BOK, have 4, then need to TP to 6. I feel like I need something else to spend chi on. Should I just be waiting until things come off cooldown? Should I spam BoK to reduce cooldowns instead? (This is for single target scenarios. I don’t have the problem with AoE scenarios, since I can use spinning crane kicks.)

Short answer: sim yourself for your best gear and stat weights
long answer: change your talents and work on actually using your abilities in full duration. Dont waste your SEF charges on a pack that is going to die in 10 seconds if you can use it on the next pack. Your construct overcharge is an awful trinket for windwalker. You really should just drop the money and pick up a darkmoon deck or swap to something that doesnt give haste. Dice from freehold are decent but not amazing and the ghuun vers stat stick is very useful for being a vers stat stick. You see monks not running as much vers since they toned back our damage based on touch of karma so we are no longer having vers be widely our best stat with a stat weight of around 2.2 and agi being 1.7 in my pre 8.1 changes for anecdotal evidence.
You are using improper talents for keys. You currently have eye of the tiger instead of chi burst, celerity instead of tiger’s lust (the root removal is very useful in quite a few situations), good karma instead of ring of peace, and xuen instead of RJW.
You made a mention of using xuen on trash packs. You can try to hold your FoF if a pack will finish in the next 6ish seconds and you are nearing 35-40 stacks for a full length xuen on the next pack.

I cant link to the specific WAs but just delete the spaces
https ://wago. io/touchofkarma for your current karma absorb
https ://wago. io/WindwalkerLastAbility last ability used
https ://wago. io/t3CjRw7dI FoX tracker

You can always use flying serpent kick or tickling jade lightning with a quick flick and BoK to do even more damage if you come to that situation in order to not break mastery. You should only do this at high energy if you are close to capping your energy since every time you are sitting at 100 energy it is a DPS loss.

I’ve run the SIMs more than a dozen times. I’m getting anywhere from 16-17k SIM DPS, and am obviously using the gear that gave me the best results (17k). What’s creating confusion is that the SIMs are telling me the opposite of everything else I’ve been told.

My trinket inventory consists of: 375 Galecaller’s Boon, 370 Lion’s Guile, 370 Deadeye Spyglass, 370 My’Das Talisman, 370 Frenetic Corpuscle (w/ socket), and 390 Construct Overchargeer (w/ socket), and a 385 Tiny Electromental in a Jar. Despite the way these trinkets SIM for DPS, the SIMS, in all cases, tell me to use the Construct Overcharger and the Galecaller’s Boon, despite haste being our worst stat. The 17k setup also has 13% haste, my highest of any gear combination.

The SIMS in all cases suggest I use 390 Azerite Shoulders with Blightborne Infusion over 375 shoulders with Open Palm Strikes.

The SIMS are telling me that my stat weight is = agility > Crit? > Vers > Mastery > haste. Why is crit more important than versatility or mastery? That’s not how it’s supposed to be, right?

So basically, I’ve been running most of what the SIMs recommend, but keeping the 375 shoulders with OPS, using Lion’s Guile instead of Galecaller’s Boon, and rearranging gear until I have a much lower haste.

I’ve gotten way better about not breaking mastery, using free blackout kicks, and not breaking FoF channels except for interrupts. I only use Xuen for difficult trash packs.

I’ll give chi burst/chi wave a shot instead of eye of the tiger. Same with Tiger’s Lust and Ring of Peace. Though, I don’t know that not having these talents are having that much of an impact on my DPS. Utility for sure, but DPS?

As to RJW? It used to be all I used for Mythic+. I hate the way it was changed, and I feel like it just doesn’t do as much damage. I’m either forgetting to use it, or not having chi to use it when I should be using it (I’m always short on Chi in AoE fights, as contrasted with ST fights when I seem to have too much Chi, and frequently waste it by overcapping it…)

I ran a few 11’s and 12’s last night and did about 12-13k DPS overall damage throughout the runs, usually in second place. (Behind a mage, warlock, demon hunter, rogue. Came in ahead of shadow priest, feral druid, ret paladin. Is that really that bad? That looks a lot like how our damage ranks when you look at Uldir damage charts.

Most of the demon hunters I see that out damage me pull around 14k for the entire run. In all the Mythic+ I’ve ever run, I’ve never seen anyone go higher than 16k, overall for the run. It was a rogue, and I’ve only seen that happen once. With that in mind, am I really supposed to be doing 17k as the SIMs suggest? And with it being common knowledge that monks do not do as much DPS as rogues and demon hunters, am I supposed to be pulling 16k and beating those guys all the time?

Just trying to figure out how much of this is a “me” problem versus how much of this is a “monk” problem. If I’m supposed to be top on the meters all the time, I’m doing something wrong. If I’m supposed to be second in Mythic+, middle to bottom in Uldir after being first, then it sounds like I’m doing exactly how many other WW are doing.

I shouldn’t have let that toxic Underrot group get to me. My DPS was low in that dungeon because I was getting killed first every time the tank died (which was often) and was hit with three or four decaying minds and left stunned for a full 30 seconds, because I was the only one interrupting them. After all that nonsense it was fine, and I came in second overall, with almost 12k, behind the 14k DH and ahead of the 10k Shadow priest. So it was kinda like all of my other experiences.

Thank you for the suggestions. I will try the talents you’ve mentioned, and download the auras you’ve linked. I’ll work on saving for a Darkmoon Deck. Or grinding more KR for the vers trinket.

EDIT:

Not using potions in Mythic+ usually. Or runes. I suppose that could have something to do with it?

Short of making feasts, is there a better food to be using than versatility food?

There is always a few decisions that youd have to make when it comes to your gear. Sims are only reliable in single target based situations so in the azerite traits would be reflective as that enough that in an AoE situation it is more than likely worth dropping down for the OPS while having the higher ilevel shoulders for more single target based situations. Use your own judgement and try stuff out. Its not like anything will hurt you if you have a little bit of trial and error.

As for your stat weights you can use that as a rough guideline but always sim any potential upgrades. Just because it might be agi>crit>vers>mastery>haste it doesnt mean that a piece of gear that is crit/vers will outsim a vers/mast piece. I have had situations where crit is very close to some breakpoint internally and once I get a single piece with more crit or change on of my enchants to crit it goes back to the “standard” stat weights. Dont be afraid to try simming with the advanced options to try different setups of enchants and gems.

RJW should be used up to the discretion of the player and the tank you are running with. RJW scales linearly and generally performs better even tho it has a worse playstyle. Because of the linear scaling nature it tends to work very well in a somewhat organized group where you are constantly pulling multiple packs at a time. Xuen will pull ahead of you are only pulling a single pack at a time. I have yet to really mess around with HC to see how it feels in dungeons but it has been awful the entire xpac and I am not expecting anything to change unless it gets buffed.

Demon hunters will pull more than you without question in a short bursty pull because that is how their build works right now. They have 8 seconds of strong damage than rather weak damage and it lines up with a lot of pulls in m+. If pulls tend to go for a long time and you are able to pull multiple packs to let RJW really do its work you will fight for top damage. That is until the second eyebeam comes up and you will drop down.

Monks can do well but you really need to work with the playstyle and make the extra effort to line everything up while the other “meta” melee have more straight forward burst cycles with lower time in between.

Runes and pots will always help with your damage but if you dont have the money to buy a darkmoon deck I would doubt that youre able to afford to be potting on every single pack or runing every time you die. I wouldnt bother potting except for bosses or runing unless youre really trying to make a heavy push key.

Feast>vers food. You can also sim the different foods and pots to see the outputs for yourself if you were so inclined.

Continue to work on what you already know.

Sims under perfect conditions. (When does that ever happen in groups)

I don’t know much about PvE, but certain affixes that are more difficult maybe painting a picture about you’re DPS that isn’t really there. Positioning and stuff might need some work, maybe you’re moving too much.

Not always the case. From what you’re saying you’re consistently second DPS in your groups.

Sounds like you’re doing alright.

I’ve definitely been experimenting with gear combinations. I’ve tried high crit, high mastery, high versatility, and almost every conceivable combination of gear and trinkets in my bags. All combinations give me a SIM of about 16k-17k. In actual gameplay, I’m still only doing about 11-13k overall DPS in a typical +10-12 Mythic key.

That’s not always second in the groups I’m in. I’ve been third place (not by terribly far off… 1-2k behind second) more than enough times to make me wonder if I’m doing something wrong. It’s never consistent. What IS consistent, is that I’m never first.

The only affix that has a serious impact on my DPS is explosives. Having to stop channeling FoF or SCK or something to go single target an orb puts the serious hurt on my output. I’m usually around 8-10k overall on an explosive run. Thankfully, that’s a rare affix.

Stat weights are absurdly confusing. I can see why they may change back and forth depending on each piece of gear.

Here’s mine:

Weapon DPS = 9.40
Agility = 1.92
Critical Strike = 1.69
Versatility = 1.68
Mastery = 1.59
Off Hand Weapon DPS = 1.57
Haste = 1.52
Stamina = 0.27

I see weapon DPS is rated much higher than anything else. Are the 380/370 weapons I’m using possibly holding me back? Most other monks I see on the armory are rocking 385/385. There’s about 30 DPS difference between 380/370 and 385/385.

I get that SIMS are supposed to be perfect, but I’ve talked to more than a few other monks around my item level who tell me that 1) their SIM is higher than 17k, and 2) they’re doing way more than 17k, and in some cases, more than their SIMs.

That makes me assume I’m doing something wrong.

One of the above posters has never been outdamaged by a demon hunter. While using hit combo, no less. That really makes me feel like I’m doing something wrong.

As to runes and pots, yeah, I typically only use potions for boss fights. I’m too poor to afford runes, so the few I get from mission tables I save for raid progression fights.

I know feasts are the best, I just feel like they’re not worth it for Mythic+. I’ve seen maybe 3 feasts go down in 200+ runs, so I can’t be alone on this one.

I don’t think my Mythic+ performance is bothering me as much as my Uldir performance. I’ve done probably 200+ keys and only heard one complaint, from the toxic Underrot group that prompted this post. I think that, in combination with my just starting raiding, and finishing dead last, just above the tank, on a lot of the fights, is what gave me some serious concerns about my DPS.

But, that could just be the nature of the fights in Uldir, or the fact that I’ve only done each one 2-3 times, and am still not super proficient at any of them. I had some pretty good 14k logs on some Mythic Zek’voz attempts, and think I came in about 5th on the meter for a lot of those attempts, but some of the other fights, like Mother, my logs are about 8k.

Last, what trinket combo would you guys recommend from the ones I listed? SIMS always recommend 375 Galecaller’s Boon and 390 Construct Overcharger. Everyone tells me these are horrible. (Though the DPS ranking charts on WoWhead for monk trinkets have Galecaller’s in 5th place, overall.) Should I be using Lion’s Guile?

I’m still doing every +10 or higher KR I find on the LFD. No trinket yet. =/

Between the two of those I’d rather take the overcharger as even though you won’t have a on demand burst of a secondary stat you also won’t be stuck standing in a small little circle to gain said boost (which really depends on the boss and whether you will be able to get the full benefit of it without having to worry about wasting it). If you have a higher ilvl Lion’s Guile, I’d probably use that due to the amount of agility you could gain from it for on demand increase in damage

Yes, that’s my main beef with Galecaller’s. There are very few instances where I can stay in that circle.

My Lion’'s Guile is 370. I’m probably going to swap GCB for that. The extra mastery is nice, and the agility buff has no movement requirements.

Hopefully I can get that vers trinket from KR soon. I’ve never had that thing, at any item level. Meanwhile, I rocked a mythic 3 370 titan forged Tiny Electromental in a jar for ages. And got another 385 one from my weekly chest on Christmas.

The poster above is simply lying, or have ran with nothing but terrible Dh’s. That’s nothing on his skill but in the grand scheme of things. You won’t out DPS a havoc demon hunter. Not with this iteration of ww monk.

Keep fiddling with your numbers. I think you’re on track especially with being newer to the content. You’re a middle the pack class when it comes to DPS.

You bring an aoe stun and paralysis. When doing mythics I’m sure even you can see you bring other things to the table.

Is the top DPS in your groups being reckless. Blowing all CDs on trash, almost dying constantly, standing in fire.

Good to know your focused on your dps, but just trying to keep it positive.

Congrats on wanting to be better, I just don’t think you’ll acheive what you’re wanting ever with ww DPS.

That’s the plan!

That, or working on my old rogue. He was born the day the game went live, so I have a sentimental attachment to him.

That might be the best call, since I no longer have an interest in tanking or healing, which were my original considerations when I chose the monk.

And yes, perhaps other DPS are only focused on DPS. I usually lead on interrupts, as I make it my primary purpose in most groups, and frequently have to break FOF to do so. I also rarely get any damage on Ghuun spawns, because I’m focused on stunning and/or slowing them.

Thank you all again for the assistance.

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I actually use ring of peace now most of the time. It can help quite a bit with keep an add away from another for a little bit, cutting off the g’hunn adds from other adds, helping the tank on a necrotic week, or being used as a pseudo interrupt.

The only downside I have noticed with it is that sometimes it can cause enemies to get clipped into walls or the like rarely.

I still need to try that one out. Was so used to having Good Karma for more DPS, I never bothered to change it after the karma changes.

Awesome, I’d rather have someone in my group focused on mechanics and doing things right. Good on you.

Rogue can be top tier DPS, I’d suggest trying it. I have a feeling you’re a great teamate to have. And people love having rogues who know how to utilize their kit instead of just DPS.

Keep up the good work.

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As an update, I’ve shelved the monk and have been working on an Outlaw rogue. He’s 357 ilvl. Last night I did a Waycrest +4 and came in second on DPS.

Behind a 333 WW, with a 250 offhand, no weapon enchants, running Ascension and Hit Combo.

I thought that was pretty funny.