I’m thinking about making a youtube video series called “Antipatterns of Behavior Blizzard Must Stop to Win Back Player Trust”. Honestly, the series could use a snappier name, and if you’ve got one you’re willing to let me use, I’ll take it, but that’s not why I created this topic.
I jotted down a back-of-an-envelope list of Blizzard behaviors that this series could cover, but it seems like there’s quite a bit of overlap between them; I’d like to know: should I merge some of these topics together?
Also, are there other behaviors I should add to my list?
- Refusal to pivot when issues with a system are pointed out in Beta, leading to the exact problems Beta testers warned them about
- Complex systems consuming developers’ time fixing them
- They prioritize design goals over players’ experiences in-game
- Never apologizing, not really
- Bad additions wreck good ideas
- Tying systems together that would be better separate
- Abandoning good ideas due to flaws in those ideas what they needlessly added
- forcing players into content
- putting story into books instead of into the game
- one-size-fits-all design
- “fix it later” mentality
Sorry for my first edit being incomplete; I found out the hard way that control+enter posts instead of continuing to the next bullet point.
EDIT: So far, I’m adding these:
- Using grindy systems and timegating to keep players logging in, instead of giving us content