Need a better onboard to M+

I swear ive talked to her and the option to get a key wasnt there. This was a month and a halfish ago

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Yeah, Idk. Tuesday I talked to her and got a 2 Rookery, was able to get a key from her whenever I chose a raid item from the vault in Season 1.

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What’s stopping people from learning in Mythic 0? There’s no timer right? So doesn’t that mean you can just take your time and really nail down the mechanics?

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Its more than possible im just being a dumb dumb and misremembering, ill take a look when i get home

I’d say they shouldn’t nerf either the difficulty or the loot very much but they should absolutely put it in the dungeon finder. People will either adjust or drop out just as they do with everything else.

And I think the introduction of one piece of content to the dungeon finder that could be difficult enough to fail would be a good thing. You do not need a particular comp for 0s and hitting people in the face with a bit of difficulty in the finder would be good imo.

Plus the forum popcorn moments would be amazing.

They should just space it out with ilvl requirement the same way they do when it comes to normal and heroic dungeons. The problem with nerfing the difficulty is the expectations built by people when it comes to the +2 key they get for just queuing up and completing. So keep it hard, but rewarding, and let people sink or swim.

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You give me hope! Was that Pugging or a guild group? I am about as solo of a player as you can get :joy:

I wish they had done the key squish a bit differently.

I wish they still had a 2 be an original 2, and then have something like a 5 be a “3”, and then 8 be a “4”, and then 10 now be a “5”, and then the keys scale as they are so a 6 would be what an 11 would have been, 7 would be what a 12 would have been … and a 20 would be what a 25 would have been.

Essentially keep the benefits of the current system but with a much better on-ramp. I don’t think we need the old 3 and 4 levels, and similar, because those were too close together. but they were a great way for people to get into keys.

Heck I run a ton of keys, but I wish there were a lower key level for my rat alts that have just hit 80

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Literally every single guild where you are friends in the guild. Literally every single one. Don’t insult folks like you do, or treat people like stepping stones as you seem to imply that you do, and you’ll be grand.

Folks being new to M+ doesn’t equate to rude and meanspirited. Be less of the latter and no one will care about you being new to Mythic dungeons, Mythic+, PvE in general, or anything else.


Quit treating people in guilds like that they aren’t human and you’d probably feel less of a reason to spend your time trolling on the forums as well.

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this is my gripe. difficulty is fine but its so tedious fighting 500mil health bosses, takes forever, delves as a 5 man have same issue.

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for us normies, the key squish is real. I needed that m0-9 on ramp.

i am in a super small guild and my play time is erratic, so forming a team is not an option.

it is random playtime in PUGs for me.

I am going to try to set up my own groups and just put “learning” in the title. but I am not an idiot. I will have an ilevel minimum of 620.

well, i still might be an idiot.

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pugging.

i also did a zero yesterday though my friend decided to take a 20 min nap mid pug so the group jad to disband

i was 610 we got the last boss

im not saying jump in with a low ilvl but i only fid because i inow how to play MW and manage my abilities that and i cant stand delves

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of course, you can, but these are equivalent to unsquished +10/11. only the top players were jumping into +10s to “figure it out”. and I bet that many of those players were on the PTR.

I know you don’t get affixes until +4, or whatever, but the “starter” keys (i.e. m0) should have mechanics but low consequences.

people getting deleted by mechanics in the “starter” key just feels bad.

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M0s are hard when you get a bad or new tank, I’m telling you.

If your tank doesn’t pull the first pack of adds backwards in Priory, you might as well just leave. Same thing with Cinderbrew, if the tank tries to pull half the room, might as well just leave, you have a noob tank on your hands.

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If I am learning I don’t mind the tank learning either though. They have to get experience (and confidence) from somewhere, and I rather it be in m0 than down the line. Hell I have been scared to push keys higher than a +3/4 since the squish has happened because “It’s always the healers fault”.

But will I become a better healer from learning how to keep a new tank alive, I hope so, if not maybe healing isn’t for me :joy:

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Did they not play Season 1? They shouldn’t be “learning” Cinderbrew, Priory and Darkflame, if they are, definitely do not go into M0.

My guild has progressed past m0s. And the golks that do them already are a static group. I have no shot in Hate at getting in.

To me, the difference between Heroic dungeons and M0’s is the biggest issue. I cannot tell the difference between the M0’s we did and the +2’s we did. The difference between M0 and Heroic, however, is insanely stark.

Heroics should be more difficult so that there is a reason to use them. whilst gearing.

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Isn’t that what Heroic Dungeons are already?

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Socialize and talk with folks. Being part of a guild isn’t enough. You actually have to make friends and socialize with people.

You do that and folks will do it. If nothing else you can always put it like “Hey, my character is pretty behind so do any of you have any alts and we can gear up my character and your alts at the same time!”

Make it an event. Make it a fun thing. In other words… socialize with people in your guild.

Drop the lockout, nerf the loot to veteran track, keep the difficulty, and put it in the dungeon finder with a 619 minimum ilvl. Buff heroic dungeons difficulty by 200% (or whatever percent you deem reasonable).

M0 is fine, but it may as well be accessible through LFD. If it becomes farmable then obviously loot needs a nerf. The biggest issue is that the step from normal to hc is too small, and hc to mythic is too big. Buffing hc dungeons creates a better stepping stone for mythic dungeons.