We need a fix for Necrotic Wake last boss Dark Exile platform gauntlet mechanic as Augmentation.
Currently for high keys the strat is to just weymstone or do a quick rescue before you fly off back to the boss fight and then die when the 30s debuff timer runs up then get battle res’d and hope to god you don’t get sent down again.
You can manage to do the gauntlet in time as Aug on high keys if you save all your CD’s and spec right but if you get sent twice in a row you’ve got no chance.
I think it goes without saying how asinine it is to have a dungeon in the current rotation with a mechanic that requires single player raw DPS to survive when there is now a support class that can’t do DPS on it’s own.
Being forced to run with multiple battle res’s incase an Aug gets sent to the platform is just straight up awful game design and is a hacky work around to a mechanic that was designed around having 3 actual DPS before this stupid support class thing was put into the game.
Here’s some easy ideas that could fix this blunder:
-
Weymstone teleport / Rescue save should remove the debuff.
-
Give Augmentation a talent tree path that focuses more on raw DPS instead of party support so we can use that build for this Necrotic Wake if it is to remain in this season rotation (which ofc it will).
-
Introduce a new role to the game that is called ‘Support’ and have the Dark Exile mechanic ignore healer+support classes.
-
Remove Aug Evoker from the game (Easily the best and quickest option here)