Necrotic Strike and DKs

Remember in MoP when necrotic strikes rune requirement was changed so unholy dks couldn’t just stack six in a row?
Pepperidge farm remembers.
Remember when Rune management was a crucial factor in your success as a dk, but now they are all the same color?
Pepperidge Farm remembers.
Remember when dk actually had disease management because there was more than one?
Pepperidge Farm remembers.

Honestly just change necrotic into a RP spender at this point so the dk has to choose between damage and healing like the resource was intended to be used and then the necrotic spam will naturally be gated by this dichotomy and how much RP you’re able to build.

Thanks for coming to my ted talk.

Also nerf rdruid.

13 Likes

that would be kind of cool but then they’d have to change it to a higher % because then it wouldnt be as useful.

base 7% but the more runic power you spend increases the % up to like 18% or something. base 20 runic power max 80 runic

You could say the same crap about literally every class.

11 Likes

i think unholy is actually okay enough right now that it would be a mistake to try and force them to remain at the top of the meta. they can take one for the team lol

honestly? a really good idea

current rune system is disgusting

2 Likes

I’ve heard this from every single dk defending the class as brain dead and not fotm or not faceroll. Still doubt it to this day. Seemed pretty straight forward on my dk alts.

I vaguely remember enjoying the animation of Plague Strike. I also enjoyed cancelaura on ghoul form to have 0 deaths. Dunno how many diseases you had. i’m gonna assume it was 2 or 3, maybe 4? Blood Fever? Plague strike? Chains of ice for frost fever? what else. maybe a talented one? wandering plague? idek.

Oh, I remember a wierd bug with pestilence that when used in tandem with dancing rune weapon would cast an extra pestilence for every mob it was supposed to spread to, for every disease or something like that. Crashed peoples computers.

I remember it being kinda give and take with the old rune system. It was very complicated to min-max, but DKs in general just did so much damage that even if they didn’t min-max and used whatever abilities they felt like they still did unhealable damage.

It probably could have been tuned though, instead of just pulling the whole thing out.

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You won with S6 frost dk by obtaining the sigil from ulduar and getting 3 KM frost strikes in 2 globals because of unholy presence. Sometimes you also needed the warrior to do some damage as well but they were mostly just there for the MS. Nothing about it was complicated at all. Sure you had more abilities to use and more rune types and what not, but none of it actually contributed to your win condition. You spammed chains on everything and used whatever other ability came up until you had RP and a KM proc, then you pushed the same button 3 times.

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Good! As of right now dks spend a majority of their globals on necrotic because festering wounds are stacked so often passively through offensive cd usage.
Necrotic. Chains. Heal when needed. Zzz

Means a lot coming from someone actually good at the game haha.
The more i think about it the more i like the tradeup. I think death strike design is crap but maybe making necrotic compete for resource would be enough change so that numbers on those abilities wouldn’t have to be tuned so hard if at all. Rune management is dead but maybe this could actually make RP management a thing instead of the dk just pooling all their rp all game for death strikes.

Also fix runes. Dk used to be so fun.

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You could still stack 6 necros in a row, it just required a little intricate thing to do so. The disease requirement is fine right now since it makes sense but the rune system being all death runes is kinda dumb.

This jogged my memory and I’m starting to vaguely remember this. I also recall the change making it easier for the other dk specs to stack necrotic, but made it more difficult for unholy.
Man the game has changed lol

All I’m going to say is rip old soul reaper.

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dk’s need to revert back to individual runes/presences and dot management

the current super idiot proof BFA design is not good for unholy cuz u literally just hit Necro for pressure and its the only button u need to hit other then a festering every now again cuz no other button matters dmg wise its all auto attacks and Necro

the depth from unholy is gone and its brain dead gameplay is worst the legion FDK

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At least my dk requires more keybinds than any of my other classes, outside of maybe warlock lol.

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you realize they have to stack wounds to than stack necrotic strike right? and back than Necrotic strike was not only simpler to apply it did more damage than scourge strike effectively replacing the ability outright and making the entire process more streamlined?

back than all you had to do was spam Necro, it did the most dmg for the rune AND applied the healing absorb (and for a short time cast time reduction).

Now you have to apply festering wounds AND THEN use Necro at a dmg loss but utility gain over scourge strike.

now that it is explained which method do you think was better? (here’s a hint every DK would go back to the old Necro style it did more dmg with a larger absorb and with less micro management).

your thread is a “grass is greener” while the grass is actually greener now than it used to be

5 Likes

How could you ever handle managing such a difficult resource? It’s almost as if you have three or more ways to passively apply them without even touching festering strike. Giving you more time to do degenerate things like spend every one of your every rune is a death rune on necrotic and chains. Zzz.
Necrotic already replaces scourge strike in all but maybe 5% of pvp scenarios at the moment.

Necrotic being percentage based and spammable is bad for the current state of game when damage scaling is coming nowhere close to health scaling. Necrotic is going to remain insane while damage can’t keep up.

And don’t even get me started on death strike. :joy:

It’s crazy that dk has a bunch of cool stuff like talented dark sim but you don’t even need to use fun skill ceiling abilities because you can mash two buttons and press W

Can I get list of these completely passive ways to apply wounds? I mean I know about the rng chance talent from pet and our actual burst cooldowns. God forbid a dk have cooldowns that do stuff though.

Give me back Blood Presence and Death Siphon and I’m fine.

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Give me back release death knight

I remember having a druid healer in a WSG after getting a bunch of nax gear as the season started and standing at the bottom of the grave yard and I’d only get a kill every 20 seconds or something because everyone refused to come down and I’d have to wait to death grip them down and 2 hit them with scourge strike

Only if it means we get blood dps again.
Rune weapon and bloodworms owned back then.