Long post TL’DR at the bottom.
I honestly haven’t really noticed it till recently i’m not sure if they have been named such in the game for a long time or if they are only just now getting renamed to necromancers.
I’m saying this because i recently did the whole of eastern plague lands and saw that some gnolls where necromancers and you went through a whole process of looking for the guy teaching them necromancy.
I, for one, Love the idea of necromancy its part of the reason i play a warlock is because currently in wow the warlock is the closest to a necromancer i can get. But i also don’t see how they could bring them in cause they would have been brought in in the lichking expansion if anything.
Regardless, i would still like to see a playable necromancer class for us in wow. and i have a few ideas on how it might work on the balance of wow and to make it slightly different from most other classes out there aside from casting spells.
I do want to point out that currently we have a melee oriented necromancer so to speak in the Death knight more specifically the unholy Death knight. Them being able to summon that one minion and use it as an added dps to their own is kinda like a necromancer is a way but more focused on themselves over their minions or actual spell casting.
So here is how i think a necromancer could work, First you summon skeletons maybe with a chance of a zombie thrown in there. You do this via a spell maybe costing life over mana but still requiring the use of some mana i’m not sure on that. I do think a combo of mana/health requirements fro a necromancer could be interesting in its own right i feel if that should happen the necromancer should have a self heal in the form of a life sap or a mana tap type spell.
moving on by summon these undead mostly skeletons with again some zombies thrown in they wont be strong they die easy and do a little dps enough to see the damage on the target but not enough to be seen on the dps meter as high dps. The necromancer then uses the bones and or flesh of the his/her minions to cast spells like Bone cage to cc the target or bone spikes to deal damage to the target or flesh something to do damage or cc. Mainly im looking at the necromancer as having to choose between CC and DPS when casting the abilities they would get.
But before casting they have to intertwine the summoning abilites to make sure they have the bones or flesh required to do so. Now there is a slight problem with this though. Where are the getting the corpses for their minions? I think its something like the DK situation where they used to require a body and a reagent but fro the sake of ease they removed both needs and just made the minion pop outta the ground.
With all this said lets talk specs. I feel like you would have three specs. first spec would be something akin to the demonology warlock focusing on the minions and dealing DPS/CC targets, not sure on the name. Next you would get a weird type of healing spec using your own blood/Health fro healing and having to do damage to things to heal yourself and maybe using debuffs to heal your allies via your damage to things to heal yourself and switch between healing allies and healing yourself.
Finally the final spec Being a tank spec… I know im crazy to say tank spell caster right? But hear me out. why not have this spec focused on buffing the minions of the necromancer, Not the dps but the tankyness of them. Maybe adding a spell that makes your minions deal increased threat to a target or an aoe taunt spell that send stuff to your minions and then the necromancer focuses on healing the minions with his own life.
I think that would an amazing addition to the wow class roster and if they take any of my ideas for this i think it would be even better and really bring a uniqueness to a spell caster instead of being the normal spell user this one uses minions. Let me know if people like this idea or if its just not something people want in wow cause i would love a necromancer.
TL’DR: necromancer, specs, minion tank, spell DPS/CC using minions, healing using own health.
Tank spec: Minions tank while you heal minions using health but very little spells for yourself other then cc and spells to keep things on minions.
DPS/CC spec: Minions and weak and die so you use spells using their dead bodies. Skeletons enable bone spells zombies enable flesh spells. Combo of mana and health with more health than mana costs.
Healing spec: Heal using own health then heal yourself from either mana tap like spells or life draining spells.