this actually isnt a bad one for necro fantasy but its more demon summoning, not really that undead army/skeletons and stuff but i agree with that for the most part, i love my demo but i do wish i could be melee and join the moshpit with my minions
i wish unholy minion builds were on par with the current playstyle, army of the dead also is a dead talent unfortunately
To people who say no more classes let them polish/improve/perfect the ones we got already.
You do know that’s a never ending prospect right . There’s never a state for them to not work on classes so it’s a null argument. Just by the virtue of new abilities being added and constantly needed to tweak to balance against all other classes.
That said none of three main ideas are super interesting to me. If tinker was heavily inspired by an artificer akin to d&d I think that might be cool. Bards would be fun in general I just do t think wows version of a bard would be that interesting. They’d probably just go for the stereotypical support only class version everyone immediately thinks about when you think bard. Not the combat spec of a bard that can be an effective hybrid dps and support. M
Necromancer I think they’d have to really stretch creative ability to make it not feel like a demo lock on steroids.
Baseline: Necro can have a pet or a few and can gain a temp one through a spell when a “corpse” is created nearby acting as the class’s special resource. Corpse resource tracked internally like soul shards/holy power/combo points.
EZ specs
Fleshcrafter: Necro gets an abomination as their primary “pet”. The kicker is that the Necromancer is the heart of the thing and they’re wearing the thing as a suit. Becomes a veritable druid tank form with +600% (or whatever) armor value from the cloth gear they have as well as an increase to stamina. Can use corpses to bolster/restore health, mitigate/provide shielding (like the maldraxxus corpse shield ability), and the abom form regularly sloughs off corpses for the player to use personally.
Harvester: Support spec, Full-fledged support-intrinsic specialization that emphasizes debilitating foes with debuffs, DoTs, poisons that can transform into diseases, magic effects that can transform into curses and vice-versa. Build paths to emphasize healing allies for dmg dealt like fistweaving/melee paladin/disc priests and/or granting flat leech to allies so they can heal themselves. Whether or not it should be a generic ability or notable to this spec itself, plague cauldrons are going to be involved.
Ritualist: Bread and butter dps spec with shadow/frost/nature damage at the ready, Long cast times with corpses being consumed to drastically reduce the cast time of spells and ritual-esque abilities. Can transform into a Lich for a duration, consuming corpses reduces the cooldown of their transformation/major skills.
Class fantasy? You know when you have a necromancer(s) in your raid or party, they may even appear unseemly at first but they’re either going to ensconce themselves in flesh and tank, plague and debilitate foes and strengthen allies at their expense, or summon a ravenous and near-constant horde of undead while shotgunning out shadow fissures and ebon bolts.
Can I just ask how necromancer would be different to an unholy dk? Would you change the unholy dk like they did with warlock when they made dh’s? Or are you thinking a different system entirely?
Emphasize making unholy being about the four horsemen, you don’t summon ghouls but instead summon shades and spirits.
Unholy should be about ripping the souls out of people and using them productively. They can keep gargoyles if they’d do something worthwhile with the spell other than runic power spent makes them better.
If it were up to me, Unholy would get both the treatment warlocks got when DH’s got added, AND when Combat got changed to Outlaw. It needs a facelift.
You’re welcome to believe that they could make something better than what they actually have. However, that doesn’t change the fact that we currently have a Necromancer class in WoW.
Engineering Profession isn’t a class, so no, it doesn’t exist.
Necromancer should just be a green fire style questline for warlocks that just changes their demons into undead creatures. its not really enough to justify a whole new class
The prevailing difference is that DKs are a plate-wearing melee class and necromancers are classically depicted as robe-wearing casters. How do you let the two coexist? You don’t, unless you redesign Unholy, dilute or completely remove its own undead-summoning abilities, and turn it into a glorified Ret/Aff hybrid so necromancer doesn’t look redundant in comparison.
Or do something like this, which sounds like shifting DK away from a Scourge-themed class to a Maw-themed one, which is admittedly already happening with RotA, thus allowing necromancer to have the Scourge theme all to itself.
Rift? Let’s go back further, Everquest has Necromancers, granted the game has had many new owners since 1999 but Necromancers are still in-game and they are not an off-shoot of warlocks.
Initially when I started playing Warcraft and created a Warlock, I was kinda under the impression they were similar to Necromancers from EQ, having pets they could summon but their spell-base is very different, even from affliction.
Necromancers could be added as a 4th spec choice for warlocks - a caster of the dead not demon based.
And tinkers? I am still trying to wrap my head around what they would actually do in-game aside from crafting toys. To me, a tinker is a skill set from engineering.
Necromancers are an in game thing. They are in fact cultist like. They tend to wear robes… Death Knights are not this concept. Necromancer would be a different class by the metrics of WoW. Even Blizzard knows that as they’ve considered them in the past.
Given that they do in fact make classes different than previously made classes… yes I do believe that. lol
There is no Necromancer class in WoW. They’ve never added it. Thats why we tend to ask for it.
This is a narrow and poor view of it. Necromancers have plenty that could be built into a full class easily.
You could also go a different design scheme for them than what people are claiming. Making additional casters that follow the same concept as all the others isn’t the only way. Necromancer could be done differently like any other class would be and not particularly impede Death Knights anymore than any other class impedes another.
The only req to be a “necromancer” is summon undead, thats it. And thats what unholy does. we already have 2 pet classes, one of which summons an army of demons. It would just be a reskin of demo lock.
Yeah, that was my main worry, you would essentially have to rework dk if you didn’t want two classes to essentially have the same theme of play. Skornes idea of making them more 4 horseman based could work though in the scenario where they want to bring necromancer in.