NE1 using Mac Studio with 64 gpu core? If so, what’s the performance like?
I’ve seen testing in other games but not wow yet. It does seem like the cpu starts to be bottleneck shortly above 32 cores, in that the 64 core gpu COULD do more, but is unable to do so because the cpu still plays a part in threading the work loads to gpus and since most games aren’t multi threaded to leverage 20 cpu cores, the gains there aren’t as felt, twice the cpu cores/power is being utterly wasted in this case so it’s not seeding twice the gpu loads either. you end up with gpu cores waiting for work.
I still eager await results but my prediction is it’s not 2x performance of M1 Max with 32 ores, it’ll be like 20% more unless a lot more changes in wows backend like decoupling UI code from graphics code and even more multi threading.
I have the 64 core as well as a 32 core max. The max runs around 100fps on preset 10. the ultra runs 120fps+ maxed out everything EASY.
You will not get anything more than 150fps give or take in real world situations.
Those numbers are for retail. on TBC Classic I get 150fps on Max, 200+ on ultra.
What resolution are you running? 4K?
exactly 20%, I called that accurately
It does have twice the gpu performance don’t get me wrong, but yeah you won’t see it in like 99% of apps that aren’t gonna leverage the 20 cpu cores to keep the 64 gpu cores busy…
Thanks for the reply. I guess I will be getting 64 core GPU.
Yes 4k, my apologies for not mentioning that. I would personally go with the 32-core max. The 64 isnt worth it IMHO for the $$$ and I work for Apple lol
Hi, i am deciding between 48 Core GPU (Ultra) and 32 Core GPU (Max) Studio. I prefer 1080p at 7 graphic settings and around 80 fps. Would you please tell me more about your experience with Max chip ? Thanks !
You want to buy a productivity HEDT system to play a online game ? Cost effective it isn’t, unless you actually have valid uses for such system. And 1080p mode 7 is quite low requirements bar.
I am using Mac because of work, however current Mac I have is still Intel/AMD based and I would like to start using ARM Macs so any feedback is welcomed.
Base M1 can’t really handle high particle effects moments. The bigger one is much better at this and the Studios are richer on RAM than the laptops so it should just work rather well.
It’s quite hard to benchmark anything on macOS properly as there are no good tools for it like on Windows (to get a frametimes log to then showcase 1% low FPS/framerate stability and so on).
I’m looking to replace my old 2017 27" iMac with a Mac Studio. Going for the 32-core Max as the 20% performance gain of the Ultra doesn’t seem worth the (much) extra money.
I’m hooking it up to an LG UltraGear 27GP850. Yes, that’s QHD (1440p), 165 Hz. No 5K retina. So I’m assuming the render scale can be set to 100% since 1440p is the native resolution.
What kind of performance can be expected with this setup in Retail?
I’ll probably use a Thunderbolt to Displayport 1.4 adapter to bypass the HDMI 2.0 limitation, to get higher Hz.
I’ve watched some videos of the M1 Max (MacBook Pro variant) but none were representative because mostly starter zones were tested on entirely different displays.
I can genuinely get 120fps in most areas on a 32 core max , at nearly 4k. Some exceptions though exist in key areas that cause high drops do to fact they are woefully rendered poorly on blizzards end (a few ardenweald spots for example will drop to about 60-80fps)
As such, I’d expect even better with 48 cores or 64 cores for gpu.
you just take advantage of fidelity super resolution, and set render scale to 50 and you’re getting crisp native resolution at the graphics cost of about 1080p. Now if your native resolution is only 1440 or 1080p I wouldn’t render scale down to 50, even good AI can’t upscale sub 1080p resolutions up to 1080p without them looking really bad in this game. in those cases I’d use 100% render scale or near it at least.
the paramount thing really is to forever disable compute effects. to put in perspective. standing near water in the 9.2 zone is 120fps with compute off, 67fps with it on and all it does is adds a tiny bit of compute shader based fog floating above the water.
compute effects are far far too expensive, especially on M1 (any variant) since there are some things M1 isn’t good at, MSAA is another thing sadly. In fact even an M1 ultra can still only go up to 4x MSAA because of actual hardware limitation, despite fact that AMD and nvidia that are 10 years old can do 8x. for some reason apple just didn’t include instruction set, on top of that, 4x is more expensive than it should be, because again the M1 instruction set sucks at MSAA, as such you should really avoid that too if you want to keep fps high. fortunately if you render at native resolution with FSR you won’t need AA that much.
This guy actually has a video while he is raiding on Max (32 core) MacBook Pro.
Settings are 10 and resolution scale is 100% you can see his fps, its not recorded professionally but he is actually raiding 25 man, you can also find more videos of him showing fps while in Bastion and Oribos.
Thank you very much for answer. I have been trying to find some comparison between my iMac gpu ( AMD Radeon RX 5500XT ) and Max chip.
In everything Max chip is performing better but I wasn’t sure about WoW, also thank your for tips with fidelity super resolution.
That’s a “entry level” dGPU while worse case scenario in games for Max is between RTX 2060 and 3060. RX 5500XT on Windows is just below RTX 2060 so M1 Max can be like 150% of RX 5500XT or in some cases better for games.
I am currently using a base model Mac Studio - M1 Ultra with the 48 core GPU. Given the limited number of people running the Studio I wanted to drop some personal (rough) numbers into the thread.
Here are some initial performance notes (used with my Odyssey G9 and a 32" LG UltraGear as a second monitor).
Setup Notes:
Resolution:
- 5120x1440p
Refresh Rate:
- Stepped down to 120Hz in the Samsung control panel. No indication that the M1 will drive the Odyssey at 240Hz.
- Locked at 120Hz in System Preferences in MacOS.
Game Settings:
- Slider at 10, nothing disabled
- Render scale set at 100%
- Fullscreen
Zereth Mortis: 100fps average, never dipped below 80fps and peaked as high as 123fps
Oribos: 120fps average, never dipped below 100fps
Bastion: This is the one I was concerned about. Elysian Hold wrecked my base M1 but I am happy to report that I never saw less than 75fps, even at 100% render scale at 5120x1440p.
That would be great. 2060 is evidently better than 5500 XT. Recommended settings for 5500 XT are 7/10.
Fps is around 60-70 in new zones but there are some areas in Ardenweald and Bastion where fps is dropping.
Performance like this while playing at 5k ? O.o
It seems like 32-Core Max is more than enough for 1080
What about temperature and fan noise ? Thanks
5120x1440p is just the 32:9 aspect ratio for the Odyssey…significantly fewer pixels than 5K (I think it’s less than 4k, haven’t had my coffee yet). I don’t think the Ultra could push 5K at 10/10.