Nazjatar quest reward weapons

This is an intro quest line, on the first couple hours of the patch. WQ’s, dungeons, raids, PVP will all reward higher progression gear. There are no story quest lines in 8.1.5 that reward ilvl 370 weapons- so this in fact a big upgrade in terms of a mere story line quest reward.

Oh and dont forget crafted gear is now 370 so that weapon is even more useless as you get what your given where as crafted you have slightly more choices on the secondary stats.

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It was never going to release at 415. That’s normal mode eternal palace level. Open world freebies should not be more rewarding than 2/4 raid tiers.

What’s it not good enough for though? Normal raiding? If you’re doing that, you’ll have a better weapon (385) already anyway. It will be good enough for world quests and LFR though.

As a heroic raider, the 415 would have been an upgrade for me. I think having the weapon I worked for invalidated on the first few quests of the patch for doing nothing would have been dumb. I’m now not getting an upgrade and that sounds like better game design.

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Not really they still have events that are being updated soon with heroic ilvl gear from the palace raid soon.its how i gotten my herioc ilvl weapons in the past.

I’m trying to remember back to the last debacle over the quest reward ilvl. Was it the darkshore reward that people complained was too high? Was that an accidental release or did they nerf it due to complaints?

This isn’t how it worked in previous expansions and not how it should have been changed. Gear had a progression path. And it should continue to do so. This whole, “well I might try a raid someday” mentality is not how an MMORPG should be gearing people.

If people want to try to raid, then they need to work towards that by going through content that prepares them for it. No one should be only doing world quests and never running dungeons, then suddenly jump into a Normal or Heroic raid group.

This is why we once had dungeon sets from heroics to start gearing people to get into raids. Those heroic dungeons were difficult and taught you teamwork and mechanics.

This should always be how progression works: you run the content step by step to learn and then you get to the point where you raid.

No, you don’t do some world quests and one day say, “hey, I have an ilevel to be in a heroic raid, so I’ll try it!”

Guilds help people to learn content and gear. That’s how it should work. This mentality of “I should be able to jump into anything at any time” isn’t how MMORPGs should handle progression.

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Ahahahaha! See Blizzard, this is what happens when you hand out gear like candy for so long to people that don’t do anything in the game except “content” that takes 15 minutes.

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What could they possibly have been testing that would require them to skew player power upward?

I don’t care about the weapon, personally, but I do wonder why Blizzard would intentionally run their testing on false data.

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Wrong.

We had ways to get raid level gear since…well quite a few expacs now.
Cata had many ways to get gear going forward, including the daily FL events, new dungeons that gave just under raid gear
Mop had vendors that gave raid level loot, and had Timeless Isle tokens for gear
WoD had the Tanaan gear
Legion had tons of it
BFA has it.

So no, as far as xpacs go, more xpacs have had it vs not had it at this point.

I don’t work for Blizzard so I cannot accurately answer that question.

You say you don’t care, but I think Thou dost protest too much for that to actually be true.

What am I protesting? I haven’t once said I think the ilvl should be higher. All I’ve said is that they should have tested the content as they intended it to go live, because to do otherwise invalidates any data they’ve gathered on tuning.

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There was no tuning involved on a simple quest. It’s just a straight nerf to the item level. That’s it.

The item level from the intro quest means that many players on the PTR were testing the zone with an artificially raised power level. I don’t care about the tuning for the quest. I care that this affected all of the other testing done in the zones, and I can’t see a good reason to test the new zones with artificially inflated gear.

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The testing of a zone, if you want to call it that, is done on a presumed total item level, usually on the lower end of the spectrum. Once again, there was no tuning done for a simple quest, it was just a straight nerf because they thought the item level was too high.

And the testing done on these zones was done on a presumed total item level that included a 415 weapon, because they gave everyone a 415 weapon. I’m not sure how you can say they presume the total item level is “on the lower end of the spectrum” when we know the item level they were testing was artificially inflated by the piece of gear which has the most impact on DPS.

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Sigh, no, that’s not how it works. If any testing is done, it’s done with the idea that a character going into it at a SET item level. Whatever quest rewards available are irrelevant. Hence the 415 was believed too high and nerfed down.

They nerfed it due to the complaints that peons shouldn’t receive 1 upgrade that fast.

Correct, and they shouldn’t.

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That’s opinion. One can say that people buying mythic carries should be banned then instead of trying to flex their gear as earned.

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