Add a heroic feature to naxx and uldar, and just have them drop 1-2 extra pieces of loot, nax is stupid easy, just add some flavor to the mix, maybe revamp the mechs, give the interns a chance to design a hard heroic fight while leaving the “normal” fight alone.
same with uldar, increase damage, maybe add a mechanic or two for the hardmodes. honestly the only challenging part of the raid is algalon, and 0 yogg if you turn your monitor off.
Also take Normal/heroic off the same lockout. if i wanna sweat it out with some players in heroic 10man, then have a casual day with the boys in a normal 10man within the same week i should be able to do so, its just to hindering having to choose between normal and heroic for 1 boss.
So much this. SoM (like many of us pointed out) appeals to a very, very, very small demographic of e-sport driven players who need difficulty ramped up, extra challenges, so they can prove how elite they are.
The vast majority of players are not interested in such an experience. Especially in a Classic server. They just want to chill out, relax, and enjoy the content. If they wanted to play an e-sport they’d just play Retail WoW. The accessibility of Wrath is one of the best things it has going for it. When they ramped up the difficulty the very next expansion…millions left.
And I linked the objective to you in the blue post.
You were incorrect as you didn’t understand the stated objective which was not winning a popularity contest.
Addressing this exchange. Popular requests was not the objective. They stated the goal for a seasonal server. It’s obvious it was an experiment and no word yet of a commitment to continue this model. It was a short enough timeframe to test and change direction if necessary.