The whole reason you do a time-skip in a story, is to shift the story in some meaningful way. That’s clearly not what’s happening in the alpha, and it just feels wildly unnecessary.
Based on the wording, the time-skip could be anywhere from 3 to probably ten years (probably 3-4). That’s not long enough for any meaningful development from what we’ve seen, yet it DOES suddenly bring into question “just HOW OLD are our characters getting now?”
I mean, WoW started out with Anduin as a small child. Vanilla through Cataclysm I believe was stated to be 2 years. But now, we’ve got a full grown Anduin, and we’re skipping ANOTHER 3-4 years? At this point, our characters are starting to get on up their in age. There’s certainly nobody qualifying as a “youthful adventurer” anymore.
But also, it doesn’t even look like anything actually happened in the time-skip, other than Lor’themar and Thalryssa (sp?) are married, which is almost worse because I think a lot of people really liked the dynamic of seeing her trying to get his attention.
I definitely think WoW needs a time-skip, but it needs to be a DRAMATIC time-skip. We’re instead being told, from one patch to another, that our characters just… settled down to live the easy life for 3-4 years? We didn’t go on ANY adventures, or work on ANY other issues?
That’s completely meaningless, and thus pointless.
I’d honestly suggest just removing those lines completely. Far as I can tell, there isn’t anything that actually hinges upon it. Thalryssa and Lor’themar could totally have gotten married while we were busy in BFA or Shadowlands anyways (although again, I think drawing out their relationship a bit would be more fun anyways).
Here’s the reason it’s important:
I actually DO think WoW needs a time-skip. But that’s not a card you get to play multiple times. Here’s how I WOULD suggest doing a time-skip.
Right now, “Azeroth” has become kind of boring. The Horde and Alliance have both grown too large and too powerful, they’re literally global superpowers. That’s not fun or interesting. Instead, have some kind of cataclysmic event that threatens to wipe out all life, but presumably Azeroth (the Titan) awakens and puts us in some sort of “stasis”, where we awaken like a THOUSAND years later, where the world had largely been reclaimed by nature, or all-new threats.
For one, this gives you a reason to revamp the game’s world again (and give ample time for a new “World Tree” to have grown), which I think we would all agree is overdue anyways. Also, it’s an opportunity to introduce new characters and factions (or do away with others; ie. “Baine lived a long and prosperous life, but the Bloodhoof clan are now led by , who is more forceful in how he protects his people”), but still preserve our old favorites (ie. Thrall and Jaina also being “put on ice” along with us, maybe Sylvanas has carried on her work in the Maw and is now seen as a sorrowful deity that shepherds lost souls to the afterlife).
Because THAT would be the kind of time-skip that has some actual gravity. But 3-4 years of peace? That just feels totally pointless.