Naraxas (M+) - Avoidable damage?

18 Neltharion’s Lair last night. My main, a clothie, struggled to stay alive on Naraxas. I took 1.77 million damage from Toxic Retch and 1.49m from Hurling Rocks during a sub-two minute fight. Is there any way to avoid any of this damage?

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Hurling rocks is random. My mage is often the target of this stuff, no real way to stop it. Toxic wretch, I’m not sure about. It shows up on avoidable, but I promise I didn’t step into it…

That said, I made a spore cloak so there’s that.

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What class/spec is your main? (This will help with specific ways to use your kit to survive)
Also, did anyone die before you? This can highly increase the amount of damage received from hurling rocks on you as they like to avoid throwing at the same target over and over. This obviously shrinks the target count if one or more players die early, causing more dmg taken from rocks and misleading players into believing that is the most dangerous mechanic.
What was the group composition? Were there any poison dispels, or players who could have taken a dispel and did not (this is more common then you may think!)
Were there any dwarves? (Stone form)

The rocks and passive dmg is meant to be healed through. The toxic retch is when you want to use mitigation whether it be personal DR or externals. Like most instances of damage like this, you generally don’t want to overlap your buttons. I’ll use warrior as an example (they can just spell reflect it, but bare with me) Hitting enraged regen + health pot + health stone on a single retch will help you live it of course but leave you dead later in the fight. Some classes have more counters then others, and armor
Type matters as far as the amount of damage being mitigated from rocks - so the healer should know who the “squishiest” player is and pay more attention to them. The green stuff on the ground is unforgivable and avoidable - don’t stand in it.

The puddles should be strategically dropped to catch the adds and kill them so the team can stay on naraxxas the entire time, thus shortening the fight and having to deal with less instances of toxic retch.

If I can see the character in question I can help you better (class/spec avoidance/versatility ect) I hope it helped somewhat!

Naraxas is a major healer check. Having a healer with a toolkit to a) deal with poison damage, b) mitigate physical damage, and c) do large groupwide heals without a long cooldown is key.

I play mistweaver, resto shaman, and evoker. I can heal it on any of those 3 classes but it requires different strategy.

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You can start killing the rock throwers before they jump down and this will prevent a lot of the hurling rocks damage.

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Don’t be standing close to the boss, and get out of the puke circles asap. Pretty sure you’ll end up taking at least SOME damage from that no matter what if you’re targeted with it.

Yeah I think the drogbar in the stands just chuck rocks at everyone during the fight to make sure your healer has a pulse. Fairly certain nothing you can do about that one.

Shadow priest. No one died during the fight although our health was low at several points of the fight. Group comp was Blood dk, Resto shammy, Ele shammy, and Ret pally. Both the pally and resto shammy cleansed poisons. I don’t believe anyone was a dwarf. Used all DR abilities on CD and I always started moving when I was targeted for the poison debuff so I didn’t stand in pools.

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Shaman in particular are great for that fight with poison cleansing totem, even a single shaman can almost nullify the mechanic. It sounds like everything you guys were doing was correct as far as what you have told me so the only other issue would be that the healing throughput was not enough. Lastly, is it possible that the boss ate one of the adds at some point? This will enrage him for the remainder of the fight greatly ramping the incoming damage. On 18 fortified I find it difficult to die when I’m playing properly with or without a healer, so I’m a bit skeptical that everyone was doing their part!

I would break down the details a bit next time something like happens, and see what was really going on! The encounter is most definitely doable and balanced at that key level (especially fortified).

there is actually a portion of the toxic wretch that is avoidable…it has a direct damage component to it when it first hits you no matter what - but, if you start moving before this spitball actually strikes you, you’ll be able to avoid quite a bit of damage from the puddle!
:nerd_face: