Plunderstorm - Nameplate Distance Trick
The community has found a way to easily see players and NPCs in the distance by adjusting the Minimum Character Name Size setting to 20 or higher. This setting can be found in Accessibility, in the General panel.
It’s an accessibility feature. “Fixing” it would affect the games accessibility. This would be a bad thing. (And we already know that Plunderstorm UI stuff bleeds into the actual game. Have you reset your status text today?)
Making the nameplates larger to make them easier to read is fine as an accessibility option. That same feature making it so you can practically see nameplates on the other side of the map sounds like an unintended side effect and it should probably be adjusted.
If they wanted to make it so mobs and players only load in a certain radius around the player in Plunderstorm, that would probably be fine from an accessibility standpoint. I’m less sure it would be acceptable form a battle royal standpoint — it would probably exacerbate latency disadvantages.
I never messed with the setting while I was doing the grind, as whatever it was at default felt comfortable to me. (It felt like I have it set in retail, which is 6 or 8. Anything bigger and I start getting visual overload in dense areas.) At that size, I can’t really read the names of far away stuff clearly (although I can recognize the “shape” of mob names once I’ve learned them) but I can see where stuff is without visual overload. The minute I saw people setting it to 20 for Plunderstorm, I’m like, that sounds unpleasant. But most people don’t have my visual overload issues, I suppose. Maybe because I’m used to doing names by shape in retail, I don’t see the advantage of 20 over 8 in Plunderstorm. It would just be extra visual clutter.
I’m still mad over the nameplate distance thing. Because Classic players kept finding work around for the short nameplate range in Classic, they locked them down, which also affected retail, locking them at 60, which was much further than I usually set them, and made certain areas cause visual overload for me. They fixed it so BC Classic could adjust them, but it took years for that to get added back to retail. (Oh, and Plunderstorm messed that up in retail too.) So, yes, I’m afraid of a “fix” that messes up retail.
Except this isn’t actually nameplates. (People are using the wrong word here.) It’s just the name of the mobs/players being made bigger. You still can’t see it through stuff. The difference in Plunderstorm is that you can see stuff loaded all across the map. In the main game, stuff is only loaded in in a small radius around the player (usually — there are exceptions like the Fel Reavers in Hellfire Penninsula that seem to load in for a good chunk of the zone.)
And removing names entirely is an accessibility issue. I rely on the contrast color to see stuff, as I often can’t quickly process the more complicated actual mob/player shape.
So, Blizzard literally stripped out an accessibility option. (I just popped into the lobby, where I verified that they just flat out removed names just past the nameplate radius.)
I’ll just quote myself here as I posted why flat out removing names would be an issue:
I’m guess I’m glad I got my grind done, as the game is basically unplayable for me. What was a somewhat fun game mode is now something Blizzard has decided they don’t want me to be able to play. It’s incredibly disappointing to see how quickly Blizzard is willing to toss disabled players aside.