Welcome to the classic experience.
Change it to 40 yards this is rubbish
First of all, “we” is the players you dolt.
I dont know what the setting was during this time frame. In retail mine is always set to 45 because that is when i care to become interested in enemies, and it also happens to be around the times my spells could become effective. Im a ranged player, plates at 20 yd do nothing for me. I will have to react quicker, but for all means and purposes the enemy is on top of me. Regardless, it does take some of the advantages out of being a ranged player…but distant nameplates can help everyone. My view is,…being at 20 yds only helps melee and gankers in the actual fighting, added to the leeway…where is the advantage to playing a ranged toon? When if approached by multiple enemies…i can silence someone, fear another and so on…this is ranged game play. I should be able to see plates that my spells can reach and to me this is borderline stupid. In retail, they screwed over range since Legion with how oppressive melee can be sitting on you most of the time and you have no way to create reliable distance and has led to bad class design by pruning alot of range escape…basically this accomplishes the same thing…range has the tools to handle multiple enemies…we have the spells to reach out and touch some one but at 20 yds…you really do hurt range game play when you cant see everyone you can possibly deal with.
So, ill ask…who does this hurt and who does it help?
You won’t need the nameplates to know it’s the casting murloc you were no where near, sniping you as you attempt to kill one of his family members.
We all need to submit support tickets for this.
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It’s completely unacceptable to make a change like this and not have hotfix notes posted anywhere.
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Nameplates at minimum need to be the distance of the longest player skill.
20yrds is complete joke for ranged characters.
I like it and fully support it. It was needed.
It was definitely like this in classic/tbc
As a hunter, I set mine to 40 before the Hotfix, which was great. I could see the hp of the group of mobs I’m attacking. Because you know, our class is designed to be played at ranges 8-40 yards. With this Hotfix, Its infuriating that I can’t see nameplates beyond 20 yards. Name plate distance being so low makes no sense for ranged classes.
It’s bearable if your attacking one mob. Try doing a dungeon and being at 20+ yards and switching targets while mobs are stacked on top of each other and one is CC’d.
If this is a pvp/balance arguement, There are already addons like ‘Spy’ that tell you what enemy players are nearby, and You can turn on ‘names above players/enemies’ in the interface options. This change has done nothing to affect being dectected in PvP.
All it does is limit the information available to players. I can still see people trying to be sneaky, i just cant see their hp unless i click on them.
I really don’t care if it was like this in vanilla or not. It’s just bad design!
This is very disappointing. Cast-ranged nameplates is an accessibility necessity. Should never be below 41 yards.
You are wrong. Plainly and simply. The range on nameplates since at least patch 1.3.0 (The Dire Maul patch which was when I started) was 40 yards. It remained that way through at least Beta TBC when the constant OPTION_TOOLTIP_LONG_RANGE_NAMEPLATE was introduced that extended that (when the constant was used) to 60 yards. The default from that time forward until Legion pre patch (MaxCamera set to 26 yards) was always 40 yards. From Legion forward unless you used an addon or set a CVAR the MaxCam distance was 26 yards and so the Nameplates had to be set at 20 yards default… This is a NEW Change to the way Classic worked based on Legion era camera follow distances.
I know there are trolls on this thread saying they support this, but was there any real people having a problem with this?
I don’t understand what kind of issue this was causing, was it with PVP? Couldn’t this be restricted to just PVE then?
In a word? No.
Lot of work coding it for just PvP. Too many variables. A single variable with a binary choice is two specific code paths.
Two variables with a binary choice for each is 4 distinct code paths.
3 variables with a binary choice is 9 distinct code paths etc.
Codependent variables with binary paths square the resulting potential code paths so that two codependent variables with a binary choice between two actors (players) would be 8 separate code paths 3 would be 81 separate code paths. Relatively quickly the model crosses a threshold of resolvable outcomes not reachable by today’s tech.
Bump. I want to hear from Blizzard on this.
I like how something is a necessity when the vast majority of the playerbase doesn’t bother to even turn it on.
I am fine with it being 40 for PVE.
I think it should be kept at the 20 for PVP. It makes PVP more interesting and more strategic when people aren’t using nameplates to spot hidden characters.
I mean there is a target bar? So you can’t view HP/debuffs of all mobs but you can always see your target.
Wrong.
This needs to be adjusted to at least 40 yards.
Whats all the tears for? It needed to be done, now adjust.
I think given the sudden change and how many people it impacted from a gameplay perspective that a blue post is DEFINITELY needed to explain the Nerf and why they feel that replicating the vanilla WoW experience is not allowed for this part of the UI.