WoW’s flaw is trying to please everyone when there’s too many different kind of players …
Example : What you see as timegating , i see as a means to let me have a life outside wow without falling behind too much . Yet someone else will see it completely different from both of us !
I would never have guessed they try to please everyone based on their design choices.
Covenants/Soulbinds/Conduit Energy - don’t really please many players. Casuals are hit hard with the restrictions as well as players who enjoy multi-endgame content. And yet, hardly anyone outside of the strict RP minded that are a little sadistic are actually pleased by the systems.
While many might reflect on positive memories, there is still a core game that can cause limitations to development.
Further to that having been such a big game there is always a comparison to the ‘glory days’ despite the game still having a population that would probably be the envy of basically any gaming company.
I am so grateful to have been given the opportunity to player this game after merely ‘observing’ it for 15 years!
Gatekeeping. Time gating doesn’t bother me because it’s always been a thing. The problem is that back in Legion, by this point in the expansion, you could hit cap. Go do a couple world quests. Have enough AP to go into most forms of content, especially arena, and you could go play.
The amount of crap you have to do right now just to be able to actually go into the form of content you enjoy - hell, just to be able to upgrade honor PvP gear to a decent point - is insane. And the fact Blizzard tried to pitch this nonsense as alt friendly when you have all the other stuff like renown grinding, conduit grabbing, torghast running, leggo crafting, etc - that is the biggest example of false advertising I have ever seen.
I feel the same. Especially when the story requires you to ignore way too much. It’s like they don’t realize there’s a limit to one’s suspension of disbelief.
In order to make the investors more money they need to get people to play more .
If I play say 2 days a week for say 6 hours total each week for a month do I not equal the same number as a person who say plays every day for hours on end ?
Wouldn’t they make more money for the investors if they actually made it so more people actually wanted play the game . I would think more people subbed to the game would make them more money then how can we get what we have now to play more .
And doing things to shatter that suspension of disbelief makes it very difficult to get reinvested in the story.
I don’t know if others have had that moment, but for me the Burning of Teldrassil completely broke my interest in following the lore for…pretty much ever, I think. It completely ripped me out of the story, to an almost jarring degree, and I’ve sort of just…skimmed the narrative since because I feel very out of place on this character.