Low level keys “0-5” seemed to be filled with “wannabe elitists” that demanded more from LEARNING players than they should have.
Yeah, absolutely. The mediocre players are the worst, because they expect unrealistic stuff and they think their success is hampered by others while in reality they are the ones who need to get good.
Vast majority of DPS would rage quit after the first wipe.
Doubt. I do have leavers sometimes, some of them leave a totally timeable key for no reason at all, but nowhere near vast majority.
Very few players took time to explain Mythic mechanics before the run started.
Well, a lot of people assume that everyone has a minimal amount of experience. If you are new, just say it before. I would gladly explain at the very least the “do this or die” type of mechanics.
Even fewer would explain proper routes to take, as Tank I needed to know and again before the run started.
Again, say that you are new or dont know route very well before starting. Altough if you are falling short of %, people will almost always point it. There are even some people with a weakaura saying how much % you need to progress further in a dungeon.
DPS had a hard on for pulling extra trash because I wasn’t pulling enough, again still learning.
You should pull relative to the level of the key and the efficiency of the group. For example if your dps have very low dps and/or dont handle stuff like interrupts/cc, doing big pulls is a bad idea; but if you have good dps and decent interrupts, you should pull bigger. But that must always be either your decision or the group should ask. DPS should never pull. Screw these people: first time they do it, warning, second time, leave the group. You will get another invite soon.
Our group would “easily” reach the final boss and wipe for the first time in the whole dungeon and for whatever reason they would rage quit.
Yeah, again, some people quit for anything, without thinking there is still a lot of room to time the key. Personally i will only leave a key if a) unexpected IRL stuff; or b) the key is an absolute wipefest and it has totally drained my patience. B happens more quickly if i am tank or healer, because as dps i can focus on doing things well myself, as tank/heal i have to take care of group mistakes and it reaches a point where i dont have energy to carry them anymore.
Higher keys needed certain classes with certain abilities, understandably.
The only certain classes with certain abilities that you should normally have in higher keys are lust and brez (and even then, keys up to certain level can be totally done without any of that). Anything else are mediocre elitists, because every spec has done all keys in at least +24. How many people here run 24s?
And there are the covenant buffs. Honestly, these arent absolutely necessary either, unless in a very high key. Some buffs are always important to have (ie: SoA spears or the skip/seeds in Mists), some depends on the weekly affix (ie: HoA stoneborns and PF red slimes are more valuable on Tyrannical and SD/DoS lanterns in Fortified), and some can be almost entirely ignored (ie: ToP banners).
Higher keys seemed to flow a lot better than lower-level keys.
Absolutely, because more often than not, people in higher keys have at least some degree of understanding of how things work, so usually the keys run way smoother. The downside of that is that people who are totally clueless of mechanics are way more evident and people have much less tolerance to them. Personally, i am much more likely to leave a wipefest key if the group is made of high-ish io players or KSM alts. Because new players do usually learn from deaths and try to not make the same mistake again, clueless experienced players simply dont care about mechanics because they are used to being carried everywhere, so they will repeat the same thing over and over again.