Mythics are Not Fun

Every week its rage whispers, toxicity, watch your key go from 8 to 7 to 6 to 5 and then 4 which gets done then you get a 5 done then a 6 and then a 7 before you run out of time for the week.

Can anyone confirm if its quicker to get gear raiding than struggling through mythics?

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Not sure about the gear part of your question, but I believe if you aren’t having fun, then don’t do mythics.

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It’s not. Mythics are way faster for gear.

Mythics aren’t bad, by the way. I’m willing to guess that you are neither running with a group of friends or using raider io to vet people you’re inviting.

Do either one of those two things and your experience will improve considerably.

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If only there was a way to make affixes more fun. I know that certain affixes make me feel like I should do a 10 for the week and call it good. Some affixes in their current form actually repel some players rather than making them feel like they can’t wait to do the next one. It’s strange.

Just a general observation here. If you want to progress or push difficult content it is much easier with a group of people you regularly play with. Be it a guild or a list of like minded people you continually add to your friends list.

Pugging and difficult content can be a dicey experience in the long run.

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440 piece for 10 key is too good to just not do it

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I haven’t had that issue. You need to find a solid group of people to play with and run with them. Once you can form a solid group of people to play with, you’ll be doing 10s pretty quickly.
As far a gear goes, mythics are good. You’re guaranteed a piece at the end of the week, and the ones from the dungeons drop somewhat frequently.

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Join a guild that you want to run Mythics with and who want to run Mythics with you. Form a tight group of people who enjoy playing at your level or want to play at a higher level. Mythics are a lot of fun with the right people.

It sounds good, but the problem is shortly after you get your gear the posts shift again and 480 is the new black so to speak.

My philosophy for this game is to set goals and find fun ways to achieve them.

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440 at very start of patch is too good to just not do it. 480 is months away.

If you’re knocking your 8 down to a 4, especially on week like this, you need to look into RaiderIO.

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M+ timers create a bad environment.

Playing with a dedicated group is the only way to really enjoy them. This has led to toxicity in my past as some guild members feel excluded or get mad if we dont carry them.

You have to run a good number each week to keep the trash strategies fresh in mind, and adjust to the affixes. This is challenged by real life concerns.

IMO it is a broken system. I ran a lot in legion but have stopped completely in bfa. It just isnt fun.

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Mythics in Legion were giant mongo pulls, and for a lot of people that was really fun. I know I love blasting down giant groups of mobs. Then somewhere along the line Blizzard decided they were too easy and went full on Diablo 3. Reminds me of this quote:

I don’t know where the perfect sweet spot is, but it’s probably somewhere between “too easy” and “Jay Wilson.”

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Mythic have never been fun, they are the most obnoxious part of the game. Have not did any since early legion and will never step foot into another. But that’s my experience and my opinion.

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I did one mythic+ and had a horrible time. I haven’t been back in one since. I don’t see the point.

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Try pugging them as a Holy Priest, no one wants you cause Blizzard made the spec un-viable for higher keys.

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I love mythic plus. It’s literally the only reason I’m still playing this game.

I can comfortably do 10s atm.

Most of my 10 runs go pretty smooth.

Most of my 2-7 runs are hit or miss. These are filled with people who still don’t know boss mechanics and get 1 shot by standing in bad or face pull extra trash.

My suggestion for lower keys is to make sure the healer is good. If DPS dies to mechanic it’s not very punishing but if the healer dies to a mechanic it can be rough to finish.

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Mythics work on paper.

But, much like communism, the inclusion of peoplr mucks the whole thing up.

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The current design philosophy is all wrong for the game.

Once upon a time the MMORPG was focused on immersion and massively multiplayer components in a heavily peer2peer, community-driven design.

That said, the cracks were always there right off the bat. WoW had instances and that was the first sign of the game going the wrong way. Instances prohibit peer2peer dynamics and enforce elitism by capping the number of participants.

While much of that was alleviated with LFR the community aspects only got worse. P2P dynamics took a major hit with with LFR as that was also instanced and highly random with no regard for server or community consistency (seeing the same people twice).

Then they came for dungeons. Sure, dungeons were already instanced content and that was a big no-no. Instanced dungeons led to a focus on competing for timers instead of securing boss kills. The loot pinata came from a need to reward players on an hourly basis with gear rather than being rewarded with finding and securing a kill on a random timer. The instanced content then led to an even worse community as it had the same hard requirements as instanced raids. Community year over year got worse, more toxic and more alienating with more elitism everywhere discouraging new players and players with fewer hours to spare.

I firmly believe that WoW only surpassed EQ because of the Warcraft intellectual property. Had EQ been an intellectual property with millions of followers prior to the launch of EverQuest in 1999 we probably wouldn’t be having this conversation. The good intellectual property got the bad design and that design has been getting worse and worse over the years. Nothing has been more obvious than that.

Anyway, long winded but M+ is another one of those iterations. Legion M+ was fun but only because the current dev crew didn’t have their e-sports mindset on it. Mechanically complicated and unforgiving isn’t really the same as a dangerous and exploration-based encounter. Instead of timers and incremental RNG loot rewards. It makes sense once they tune something for their e-sports division it becomes less interesting to the bulk of the MMORPG playerbase.

The design is just all wrong.

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my group has cleared heroic every week (except not azshara week 1), working on mythic ashvane and many of us have done normal every week as well.

the half of my group that runs m+ regularly is more geared than the half that runs a single 10 and calls it a week.

so no, going by the data I have within my raid, it is not faster to gear solely through raiding.

edit:

also I disagree. mythic + is the most fun I’ve had in game outside of raiding in years. Make friends (guild, community, a m+ discord, etc) and run with them. five million times better than pugging.

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