I’m putting this here, hoping against all odds for serious consideration and feedback…be gentle internet mob. I’d like serious consideration.
New Mythic+ Rating System
Each season, all players start with a pre-determined minimum amount of rating to contribute toward creating mythic keystones.
Players can accumulate small portions of mythic+ rating outside of dungeons per week by accomplishing tasks throughout the world. This is soft capped at the minimum amount required for the lowest keystone level with no affix. This amount can be re-farmed an unlimited amount of times to prevent players from being locked out of mythic+ content.
Players meet at a vendor to contribute a portion of their current mythic rating in two ways to select a keystone to accomplish. The players select what dungeon they want to run, and then contribute a portion of their mythic+ rating to modify that dungeon’s difficulty and compliment of affixes.
1st mythic+ modifier: Keystone level – Directly proportional to the amount of rating contributed up to a maximum difficulty level (e.g. 100 group-contributed rating = 2 up to 2,000 = 20).
Players can contribute differing amounts of rating (e.g. new players contribute a minimum required amount and veteran friends contribute more to bump up the key for better rewards).
Players choose when to “lock in” the keystone level modifier.
2nd mythic+ modifier: Keystone Affix - Every affix is available at the vendor to be chosen, with a new “affix slot” being added with the contribution of additional rating (possibly even profession augments that unlock affixes for free!).
Affix slots are “purchased” at a set amount (i.e. 1,000 k rating per slot).
Free affix slots become available at the same difficulty level they currently appear at (2,7,11, & 16).
Players can choose ANY affix for any slot (bolstering, tyrannical, incorporeal, etc.).
Players can choose to FORGO adding ANY affixes (you can do a M+ 20 with no modifier beyond damage and health scaling).
Affixes are bracketed by difficulty level and influence the quality of items that drop at the completion of the dungeon.
Outcomes:
There is no longer a group leader or the ability for anyone to remove another party member. Players may only elect to leave a group.
Players lose whatever rating they put into the key if the key is not completed.
Players receive the rating they contributed back plus a modifier that is dependent on keystone difficulty + affixes for completed keys.
There is NO additional incentive for keystone completion time.