In addition to adjustments we’ve previously made over the first few days of Season 1 Mythic+, we’ve identified a few bosses who have spells that have been hitting a bit harder than intended. With hotfixes that are now live, we’ve made the following changes:
The Necrotic Wake
Zolramus Gatekeeper’s Wrath of Zolramus damage reduced by 25%.
Seems fine to me, the scary part of izo was the overlap of the final ticks of splice with one of the two big AoE hits. Now that overlap no longer happens and the healers has breathing room to top people to be ready for the hit.
How about some bug fixing? Like the bug on Siege of Boralus 3rd boss completely screwing over short races by making them swim near the statue randomly?
Thank god its a start can. can you guys look at Stonevaults next? like the 2nd boss/twins they are dealing some insane dmg and often cast both vents and the other ability at the same time and its a wipe.
The Aoe on Izo i think is still pretty insane not sure it should be doing 90% groups health. maybe add a falloff damage to it? every meter out of the range is a 5% reduction.
2nd boss in Wake also deals some retarded damage if even one cast misses its likely a wipe.
Also Skarmarok is only punishing if you don’t stagger the crystals properly. That debuff is nothing to mess with but DPS just wanna unga bunga no matter what.
Definitely agree it’s easy. I think it’s a bit too easy, and giving players the opportunity to make it harder could improve it down the line (as we start getting into that point in the season where 10’s are fairly routine).
The idea is fewer casts of the AOE circle will encourage fewer/slower clears of Void Corruption. So you get faster kills through higher uptime, with higher HPS requirements due to Void Corruption staying active longer. But yeah, it’s super easy.