Hardly. I was just looking to have a discussion.
My interpretation of your post was that you were hung up on difficulty and corresponding rewards. I honestly don’t see this perceived huge gap in difficulty. Is it harder to do something faster? Yes. So much so that we need to distinguish rewards? No. In nearly all other forms of content you get the reward for clearing the content…period. Mythic+ is the outlier. Let the bosses scale up high enough to where they become the problem. I think the game would benefit from allow people to experience a dungeon in a slower more deliberate pace.
The other complaint I saw is that this would cannibalize the existing Mythic+ player base. I think it would actually encourage more people to participate in Mythic+, resulting in a net positive.
Again - the idea was to find a way to incorporate both gameplay loops. Infinitely scaling content works whether there is a timer or not.