That’s not current upgrade tracks.
You have:
Veteran 584-606
Champion 597-619
Hero 610-626
Myth 623-639
So there is technically a 13 ilvl between max hero and myth track but it requires gilded crests, which are in many wasted if you use them on hero track as they are very limited at least early on. And currently champion tracks make most of hero track feel useless as you can get to the same point as long as you don’t get gilded crests.
I’ve seen too many people recently not understand crafting and the upgrade system that I think it really needs to be simplified.
I think the baseline is good. I like that the vault for a couple months feels exciting again. Getting a Myth track piece feels exciting again.
That said. It’s alt season and even if it’s only at the 0.7 patch I’d like to seem them pop open the champagne and let us roll through gear faster by buffing the crest drops.
It wouldn’t feel so bad if the Harbringer of the Gilded achievement was reduced to 636 so we could start getting the warband discount on crests starting in the next month for non-raiders. But yeah right now having us farm 98 soon to be 106 completed dungeons +8 or higher to cap out crests per character is just plain unacceptable. It’s too much of a grind to have an alt this season if you want that alt to also be doing high keys. And the trickle of mythic loot we get from vault is not enough to entice us to keep grinding. I think I’ve gone 3-4 weeks now on my main getting nothing relevant from the vault either since I’m down to only needing a mythic piece in 3-4 slots.
I think the gist is if you are essentially not very good at the game like the most casual ever world content person you 606 but the best player mythic 10 and mythic raiding you 639.
The whole champion and heroic track middling seem annoying.
I think the cap should be 632. Squeezing out another two tracks of valor upgrade/gilded crest is annoying as hell, and it seems super inflated.
The problem is the level overlap, especially champion-heroic coupled with the unwanted goalpost moving in m+ that makes most key levels not also drop the currency to upgrade the gear that drops from it. Not to mention the 50% crest increase required to craft top gear compared to last expac. Who asked for this garbage?
Personally, I think it would make more sense if you start removing the overlaps as that would help a lot simplify the system and would make doing higher difficulties a bit more rewarding to progress through.
Vet 587-600
Champ 600-613
Hero 613-626
Myth 626-639
Then you also make it so they can only be upgraded with their appropriate crests. This would also make it so you don’t need as much crests at the high end and feels like the crests farm is more evenly distributed.
If inflation is a problem then they should simply not scale as much the next patch. Make old Myth track gear become hero track vs champ or lower. Simply don’t reset gear as much if you don’t want as much exponential scaling, resetting gear is what makes gear exponentially scale.
I feel called out. No but seriously, I don’t think ive ever been within 6 ilvls of max before.
The time investment for that on a single character alone (much less for alts!) would definitely lead me to burnout.
Positive side: i still achieve my goal, hang around the top 3% of all m+ players, and allowing me to identify what causes burnout lets me avoid it. Win win
In previous expansions it was just so much easier to have more then one relevant character. With the current Gilded Crest avenues, unless you’re a bit crazy like myself and just sit there spamming +8 Dawnbreakers with your brain completely turned off, you will be stuck with only one character able to perform in high keys. And if you only have one character, you’re completely at the mercy of the Dev tuning team because they can take you from S-tier to B-tier with reworks and changes on a whim. Overall gearing alts needs to be easier, especially when you’ve already proven you can do that level of content once. Some form of warband gilded crests, a reduction to the Harbringer of the Gilded achievement, etc. need to be implemented when we’re already three months into a season most consider dead at this point. They might as well build up some form of good will in the community leading into Season 2 instead of hanging us out to dry here, especially when POE2 is looking like a MUCH more enjoyable experience with new content to engage in versus sitting here doing my WoW chores every week so I can try more then one character in the game when there’s dozens of specs to choose from.
How high keys? Title push? It’s absolutely not necessary to be 638.625 ilvl to push keys, and if you’re trying to be absolutely maxed you would need to do mythic raid anyway
You’re mostly talking about DF, because only since DF and crafting being as strong with the upgrade system you have been able to easily max an alt. Playing an alt before you had to keep doing M+ every week and you only had the great vault rng.
The devs talked about it and it makes sense. People were gearing up at excessive speeds and then plateauing early in the season, and a big offender of that being crafted gear
They wanted to slow it down a little and increasing the costs of crests without increasing the weekly cap was the solution
If it’s not necessary to have that item level, then what is the justification for even having item level so high especially going into the next tier?
Aren’t they going to have to tune normal, heroic and raid as well as mythic plus with it in mind that a segment of players will have full best in slot 639 gear?