Dear Blizzard;
Please introduce mythic rewards inside M+. The fact that you force your player base into mythic raid to get mythic gear is bs. I don’t like raiding, don’t care for it at all. I like to challenge myself into M+. However beyond level 10 there is really no incentive to keep pushing as you reward us with hero gear and 3 slots in the vault. (Which I’ve had 4 weeks of bad drops)
For us who like dungeons of raids you need to start letting mythic level gear drop at +12 and up. Having 3 random slots of mythic gear from 10+ is not enough.
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They don’t, though? You get mythic vaults from +10, and can just farm 8’s (after a certain ilvl you can farm 4’s and trade up for gilded) and craft 636 gear (which is only 3 ilvl down from maxed mythic gear).
Mythic raiding isn’t necessary at all to get mythic geared.
I believe that could work however then you would have to remove the lockout on mythic raids so people could farm myth track gear from raids as well.
(im under the assumption he means myth gear will drop from the end of dungeon chest essentially making myth gear farmable at a high level please correct me if im wrong)
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Having it be end-of-run in every single run is a bridge too far, I think.
However, I’ve seen a suggestion where your first 1-2 runs each week at a given level (12 being the suggestion in this thread) give a guaranteed Myth drop from the dungeon assuming it is timed. I could see that potentially fitting with this thread’s suggestion of that happening at 12, while still disallowing infinite farm. The barrier to entry of 12s is going down in season 2, but it’d still pose a challenge maybe enough to justify this.
The one catch is that power inflation as we move from season to season has remained a thing since M+ was first implemented in Legion, which has allowed more players access to specific key levels as the expansion progresses. Given all the cantrip stuff we’re looking to see in season 2, it seems we’ll be kicking that process into gear pretty quickly. So, if they were to do something like this, the level it occurs at would need to be evaluated on a season-by-season basis (e.g. season 1 could have been 12, maybe season 2 needs to be 13, season 3 needs to be 14 or even 15, etc).
20 Crests make is to you can craft after 3 runs.
It’s a great idea but can’t be done because it will make mythic raid irrelevant and also change push to world 1st dynamics.
They know it will negatively impact mythic raiding to much, would be my guess. A mythic item from the vault once a week is fine.
I’ve kinda been thinking about moving to 2 items a week idk there have been those times later on in a patch where I keep getting bad vaults and cant get my last piece of myth gear I feel like 2 items would lessen that issue.
Thats some drip feed BS. Either allow people to upgrade their Hero pieces to Myth track or stop forcing people to constantly refarm their same gear pieces in Myth.
It is absolutely annoying to do it, and they solved it in DF S4 with vendor items going from Veteran>Myth in a single track.
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the main reason I support more than 1 myth item a week is because as stated in this comment your gear gets reset every season so gearing should be fast.
Gearing resets every season, but you have ~6 months to do so. There’s nothing wrong with 1 per week especially when you can craft 636.
People have alts and don’t enjoy getting declined to content because they are brickwalled due to gear.
I’m at the point I can’t get alts into 8-10’s because they are hardstuck at 619-623 till I start getting Myth vault, and by that time, its a new season already.