Mythic Raiding

Ah yes, so a guild that normally would get to 5 or 6 bosses after incremental power increases now can’t get past boss 2 and can’t hold a raid roster.

Great idea, very smart.

Quite literally a skill-issue.

This is a wild take coming from someone that has literally not killed an aotc boss.

You have zero idea what raiding mythic is even like

You’re the guy that played jv football that yells at an all pro receiver that he sucks for dropping a pass in the NFL.

Remember what I said about misinformation and gatekeeping. I bet you have an active Twitter account with a lot of people blocked.

So I’m a coach? lol

Also, I’m not the one slinging dung around the forums.

Coaches understand the game they’re coaching.

God forbit someone question the reward structure of a freakin video game. The fact that you compare Mythic raiding to the NFL says a lot.

Doesn’t exist.

It’s a buzz word used by bad players to cope.

Nah the whole point of the game is the continue to gain power.

Don’t like it deal with it.

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You claimed that mythic doesn’t deserve the same ilvl increases that exist between every other difficulty simply because it’s the hardest and therefore there’s nothing above it.

Players spend months on bosses, and you think they’ll keep playing if they can’t even expect equivalent upgrades.

All without ever having set foot in the content you’re trying to keep from upgrades.

I compared the most difficult versions of two competitive venues to make an analogy appropriate for your level of armchair opinions.

Obviously from a functional level, they’re not the same.

You’re an actual waste of bandwidth, I’m done enabling your trolling.

Does exist, used by egotistical, self-entitled types to try to stop opinions they don’t agree with, especially in places that exist to provide some sort of platform for opinions.

Except you don’t. You get to the end of the rainbow, and you find yourself without direction or a destination. Power for power’s sake in pointless. Like a hammer without nails.

Never made the claim that it doesn’t deserve anything. I questioned whether increased Ilvl being the reward is the best design for the game.

Must just be a WoW problem, people play plenty of games without character power incentives. What happened to people challenging themselves? To be the very best, like no one ever was?

Again, not trying to keep anyone from anything. Just questioning the “why” behind the reward. I claimed it shouldn’t, because I think it could provide incentivizing rewards without pushing the Ilvl up. Ilvl bloat is real.

You didn’t. RWF would be the NFL as they are the only ones getting paid to play the game, meaning they provide value with their skill-level and are thus compensated. Mythic raiding itself isn’t even High School football. At least companies pay the schools to put their logos on the scoreboards there.

Again, “what I don’t like is trolling” used by sad WoW version of “Twitter freaks.”

We have this system on classic and it works because raids are offering better rewards. The reason people leave is because they can easily get rewards outside of it so it becomes efficient to leave as they can do other stuff that can reward them as good, I’ve tested this in S3 and I could keep up with mythic raiders without raiding with only M+ and heroic raids. Even just on remix, where we have the old lockout system, I’ve refilled raids toward the end because people care about killing the later bosses even if it means for the people joining that they can’t join another raid.

I personally don’t feel designing mythic raiding toward the pugs that might clear 2-3 bosses makes sense if anything it would make more sense to make the content made for pugs like heroic raiding harder toward the end. When moreover a reason those easy bosses exist is so the current situation happen, the early bosses are gift so people give it a try and maybe join a guild. If there wasn’t a hard lockout there would be less of a reason to have many bosses easier than Smolderon as easier accessibility wouldn’t justify adding those gifts.

No it doesn’t nothing in this game is gatekept. Everyone has the same opportunities as everyone else.

That’s not what gatekeeping is. I suggest you learn the buzzwords definition so you don’t look clueless.

Yeah not what the term means.

You get to the end of the rainbow and improve your parses.

How would you know considering you never have been there?

The biggest change for raiding guilds with no lockout is that you can skip problematic bosses, people would done this on Tindral or Zkarn for example.

I dont think that is something that Blizzard should allow, the whole point of mythic raiding is to progress trough the raid.

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I didn’t claim the game was being gatekept, I said there are attempts on the forums to gatekeep feedback.

The activity of controlling, and usually limiting, general access to something- actual definition of gatekeeping and exactly what it being attempted.

Increasing power past what is needed to clear content is pointless and only serves to inflate Ilevels.

“How do you know that the earth is round if you’ve never been to space?” level of argument. People are capable of understanding concepts they don’t come into contact with.

then why are your mythic pug raids falling apart after a single boss?

:thinking:

No you said there is gatekeeping in the game.

And yes people who don’t have a clue what they are talking about like yourself should be ignored because your feedback is worthless.

The power gains are the reward and leads into next tier. So wrong again.

There’s a difference between evidence and you not having any basic understanding of the content.

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Wasnt this exact thread up like 2 days ago? Is this supposed to be a sunday meme about that one?

Regardless, I think the idea here is that blizz wants mythic done by guilds. From my pov blizzard is conciously making it near impossible to pug anything but the first few bosses of mythic.

And removing the lock doesnt really strike me as super beneficial to pugging, I sincerely doubt a pug (presumably with people dropping and joining every so often) could kill later bosses. Unless of course they set aside time and make serious efforts to communicate, but at that point its a guild without a name.

Meanwhile removing the lock would just give guilds even more gear, and going by the forums, this would almost certainly result in way more gatekeeping. Such as in m+, why run with someone of appropriate ilvl if I can snag a full mythic geared raider as early as week 2.

Learn to read or learn to comprehend what you’ve read, whichever applies to your situation.

My feedback is worth $15 this month as is yours. I can claim your feedback is worthless and it is just as valuable.

They aren’t required to participate in the next tier, and while it does give an advantage going into the next tier, who is to say that is necessarily healthy for the game? Why does questioning the state of the game’s design ruffle your jimmies so darn badly?

I’ve never been to the desert, yet I know it’s hot during the day and dangerously cold at night. People can learn and even become experts in things they don’t experience. Who tf are you to say that you know my understanding of the topic? Just another online personality trying to shout over anyone they might disagree with.

Okay, but gear from Tindral can help on Fyrakk. And having Fyrakk drop nothing because it isn’t “useful” anymore, is kinda silly.

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I never said there should be no reward, I just contest whether that reward should be power-based. And gear from one boss helping on the next exists because they tune it this way intentionally. They could eliminate said power gains and still have it be the same level of difficulty as if you did. It’s just number tuning.

I also don’t think Story mode/LFR(redundant imo) should drop any gear whatsoever.

Power inflation is a problem and they are going to need to start “trimming the fat” somewhere. Just doing constant gear/stat/level squishes isn’t a good solution.

At the end of the day better gear is always useful in the next tier until replaced anyways.