Mythic Raiding

It’s 2024. Perhaps its time to remove the raid lock and let us enjoy endgame with other people if our first group falls apart after the first or second boss. Keep it 20 players. Cool. It feels like absolute trash to get one boss down. No vault. No loot. No hopes of pushing new bosses and learning mechanics.

4 Likes

Guilds need this style of lockout to keep members shackled and unable to play where and how they want.

3 Likes

Make a static roster of people who wont bail and are ready and willing to put in the time to learn and progress for the benefit of the group.

it’s really not.

mythic is not designed for the pug experience.

join a guild, tons of mid-level mythic guilds recruiting.

2 Likes

There are plenty of people out there that play well enough to progress into mythic raid but don’t have the time to commit to a guild schedule. What is it that people are so afraid about with pugs? If pugs are so bad then they should fail miserably no matter what, right?

It could easily be designed for a pug experience. Remove the lock. Bam. Pug friendly.

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:rofl:

/10char

…Mythic shouldn’t drop better gear. Sure, it should have rewards, but gear shouldn’t scale as hard as it does each tier. It’s a challenge mode after all.

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And the worst take so far goes to…

If you don’t think mythic raid’s difficulty is worth each item being an ilvl higher essentially, you’re delusional.

If anything it should be stronger than it is, since you can get the same ilvl gear from doing mythic+8, which aren’t even close to the difficulty of mythic raid.

Please, elaborate. What, in this game, do you need the gear that drops from the last boss on Mythic to accomplish? What is its purpose?

This is a hilariously dumb question.

The concept of “need” as applied to end of raid loot is a pointless argument. Those players are generally pushing pretty high mythic+, so this is what it’s “needed” for beyond just the raid.

The question is “does the reward match the difficulty”?

If you think an item dropping from a final mythic boss being only 1 overall ilvl better than the versions that drop from heroic is unfair, you’re delusional (or just trolling).

Compare the average number of pulls for a guild to kill mythic fyrakk to the average number for heroic and it’s literally hundreds and hundreds of pulls. And yet the difference between the drops is the same gap as it is from normal to heroic.

All I’m doing is questioning the increased Ilvl’s purpose. I understand it is simply the carrot at the end of the stick, but I’m asking why must the carrot be increased Ilvl gear that serves no further purpose?

I haven’t stated that it’s unfair. This entire claim is your own assertion that you are then proceeding to refute. A strawman.

So if you’re not claiming it’s unfair, are you claiming it’s undeserved?

No, I’ve stated several times that it serves no purpose.

I don’t really see a benefit to the current mythic lockout system for raids. Just have them match heroic. What does it matter if pugs have a low success rate?

2 Likes

How does it serve no purpose if those players are also typically pushing m+, and/or farming the raid or selling carries?

And the purpose of pushing m+ is?

If they can do it without the increased Ilvl, then why do they need the higher Ilvl? If anything, mythic existing as challenge content should be even more challenging to try and carry someone if near impossible. That is the point of challenging content.

Why should the reward for challenge content remove challenge content?

Enjoyment? Challenging yourself? Earning title (if that’s your goal)?

Ah yes, killing a boss with 20 great players is definitely the same as doing it with 18-19 when selling carries, right?

At this point I know you’re trolling so I’m going to stop feeding you. If you’re not, you’re too ignorant to argue with anyways.

Cheers!

Its a difficult system to explain because it is designed to hide how badly designed it is.

When people point out you need X class and X spec to complete raids due to tuning they are talking about the over tuned nightmare the first month or so the raid is.

After that it gets nerfed down, usually some mechanics are trivialized sometimes removed like painsmith and it becomes easy enough that you can carry underperforming players and specs through it.

The difference between a guild that gets CE in a month and one that gets it at the last month of a patch is as big of a skill difference as jumping from heroic to mythic.

You aren’t challenging yourself if you are bringing the content difficulty down rather than pushing yourself up to be better. That’s what increased Ilvl does, it makes content easier.

It is different, it should be more difficult to do.(if near impossible) Increased Ilvl means it’s not, because the content gets easier to do. The opposite of challenge mode content. It’s supposed to be a test of skill.

Ironic, considering you can’t seem to understand the questions I have asked. Too hard for you to read, or do you just lack comprehension? “Don’t understand so get mad. Everyone else is troll.”

Just sounds like Blizzard needs to get their shiz together when it comes down to tuning. I agree with the sentiment that Blizzard should never have to nerf a raid/encounter. Having to do so is a failure on their part.

1 Like