Mythic raiding should be changed

  1. No more raid ID lockout.

Joining a raid, getting 1 kill and being locked for the remainder of the week to the same ID as 19 other people who can go in and continue that lockout without you, and then adding 19 more people to the same lock is just bad.

You cannot join a raid unless you plan to continue with that raid, you cannot help people without sacrificing your own lock, it’s and old fashioned mindset that needs changing, maybe we might see more people attempting mythic raiding if we were not locked.

  1. Why is it STILL 20 people?

It’s probably the biggest hurdle to people doing mythic raids, finding the right group composed of the correct 20 players with an adequate skill level to actually attempt to kill the boss.

  1. Older raids should not have a lockout.

And not just S1 and S2 raids, but older expansions still being once a week limits how much we can play. You DO want us to play more right? But worse is that mythic lockouts from older expansions are still ID locked, so you can attempt a raid, find a horrible group that still cannot beat some older bosses from 2 expansions ago and be done for the week with that character.

We need raiding to be more lenient to allow players more choice and chances to do content.

25 Likes

The 20man raid size is intentional, it’s so they can fine tune each fight. That’s nearly impossible with flex groups. Mythic raids are supposed to be their highest tier of game design, so they want to control every minute detail so everything can be tuned perfectly and create a very specific high level challenge. If they had to account for flex groups they couldn’t design mythic raids like they do now. This is all from some developer interview I saw years ago. I think it might have been Ion but I’m not sure. That’s their reasoning. I agree with the rest of what you said. Lockouts on old raids is nonsensical, and even outside of LFR raid bosses should be one loot per week per person, raid IDs are outdated at this point, except for Mythic.

14 Likes

Ego. It is the way it is because of ego. For some strange reason, the developers of this game care more about us playing the game they want to create, than they do creating the game we want to play. They have this idea of vision of how they want things to be, and anything that doesn’t match up with that, doesn’t happen regardless of how many problems it solves.

This past mythic+ season was the first time I’ve seen them move away from that. They actually made keys more inviting. They did it in a terrible way, but they still did it. And participation went way up. Perhaps they will start to change some things, who knows.

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This is the thing that continues to baffle me personally. I don’t even know what the purpose really is anymore, since with the tiers being seasonal.

Like, if they made the previous raids no longer have weekly lockouts, and after their season you can run them as many times as you require to get gear, wouldn’t that actually help keep raids alive past their season. If at least for pugging?

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Certainly, if it flexed even a little bit it would be a huge improvement.

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The reason for this is it’s their game and way easier to design what they want than to try to please everyone, which will never happen. Not everyone wants what you want, not everyone wants what I want, so it’s better to just design the game the way they want.

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This is such a bizarre line of thinking.

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How is it bizarre? If I own a restaurant, I’m going to sell items people want, not just what I want. If I create a clothing line, wouldn’t I create clothing the consumers were asking me to create rather than ego tripping? They can literally make more money, and choose not to lol.

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Are you going to run your business the way i see fit? Or the way you want? If youre an italian focused restaurant and i start demanding you put mexican food in because i pay for your services, are you going to change your menu for me?

No

No. The game itself is fine. If you changed the foundation its built upon youd lose a lot more folks than they already have.

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Restaurants create a menu based on what they want to serve, what they have a passion for making. That’s why most places have a theme. Mexican, Italian, bbq, ect.

Most restaurants you order from a preset menu. When was the last time you went into a restaurant with no menu and you just had to tell them what you wanted in hopes they had the ingredients and ability to make it?

That’s capitalism, you make a product, and hope the market wants your product. You can win or fail.

If you let customers dictate the product, it would never be released because we can’t agree on anything. You may want X but I want Y.

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Me every night making supper but I forgot to buy groceries

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okay we get it you don’t know anything about running a restaurant

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What if I want Chinese takeout one day, american fast food the next, followed by some mexican tacos on day three?

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If I wanted to make a video game about angels vs demons because I think it’s cool and fun.

And someone says, “angels and demons is stupid, it should be about dinosaurs”

And someone else says, “nah angels and demons sounds fun”

What would you do? That’s why you can’t always listen to customers and just have to do what you’re passionate about and take the risk.

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If they can tune heroic and normal in flex groups they can tune mythic. Everything you said is completely arbitrary.

M raid design currently is a huge fail with only a tiny, tiny amount of people clearing the raid. They need a change of philosophy to rejuvenate raiding and bring in more players. Why is the so-called pinnacle of WoW something only a tiny # of players actually do? It doesn’t make sense.

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What about angelic and demonic dinosaurs?

5 Likes

hidden profile troll.

we need account wide ignore.

Mythic raiding isn’t meant for people. It should be, though. I agree.

So basically you wanna make guilds and real teams even less relevant.

If they weren’t creating a game you wanted to play then you wouldn’t be here.