Mythic Raiding or Two Raids per tier

I’m spitballing here.

But I personally think having multiple versions of the same raid is kind of clunky and feels weird.

What if instead of having multiple versions of the same raid we went with two totally different raids per tier. Logistics of this could be done multiple ways.

One raid would be tuned for more normal difficulty and could perhaps have a heroic mode, the second raid could be the elite raid that quite frankly, a lot of players won’t get to clear. But it gives you something to work for, I feel like lot of players do heroic and don’t even consider mythic raiding, but if there was an entire other raid they could jump into, maybe they’ll play more.

I mean you could even have attuning to get into this raid, these guys could get super creative with it.

I feel like that would be a better way to handle raiding. Right now I feel like the fights are a lot of fun, but I feel like there is some soul missing to it.

Maybe have each raid have less bosses so dev’s don’t have to invest a whole lot more time on it.

If you wanna see the entire story you can do raid finder.

Meh.

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Yeah. No don’t like that idea.

If you want more of a challenge, raid a higher difficulty. Normal helps people that want to push through get to Heroic. Heroic builds on that and helps people step into mythic.

Then Mythic Mekkatorque makes you wish you had never seen the fight at all. Until he finally dies and everyone yells in excitement.

Might have been projecting on the last part, and I was just watching the mythic team, stepping in when players had latency issues etc to keep the pulls going.

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That doesnt sound accesible for me.

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In a perfect world this would work, but since this game clearly caters to casuals with all the welfare gear, the casual outcry would be pretty bad. Restricting players to 1/3 of the raid content because they have thier monitors turned off is not good game design. Edit: I was poking for fun, don’t take offense :rofl:

I don’t think it’s a bad thing that a lot of people won’t be able to do anything but the LFR version of a raid that’s catered for current mythic raiders.

Hell you think I’d clear it? HELL no I’m NOT a hardcore player in ANY way.

But, maybe I’d have more incentive if it was something totally different.

Three versions of the same raid is lazy design.

The world first race would also be more interesting.

This is a way to have SPECIFIC item models for that raid too for the best of the best to show off. Instead of recolors or whattever the hell they are doing with better stats.

Again, just have 4 or 5 bosses in each raid so development time isn’t doubled.

I think you’d see a lot more people trying to get into that raid than a mythic.

I literally have ZERO incentive to raid mythic. If it was some entirely new content though?

The current raiding system feels super corporate and that sucks.

This is an MMO.

As much as this would be cool, it won’t ever happen. They already invest a lot of resources into creating, tuning, and bug fixing raid fights. There is no way they would make a second raid that effectively serves the same purpose as N/H/M difficulties do now. That just isn’t time or cost effective for them.

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So your solution is to offer 1/2 the raiding for people?

The “casuals” wont get to see the harder half. The “hardcore” won’t do the easier half.

I am not a fan of 1/2 the content.

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This won’t work. All it will do is cut content in half.

If the rewards aren’t enough then the mythic guilds won’t bother with the lesser raid therefor missing out on half the content

If the challenge is too much then those guilds who do lesser challenging content won’t see that half

All you’ll have accomplished is players taking part in less content .

The multiple tier system ensures that players can pick a difficulty that is adequately rewarding and challenging enough to fit their needs

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Sure they will, they need the gear from the easier half to complete the more intense half.

And get good. Idk. I’m a casual too bro.

Not really. The mythic world races used barely any gear from the easier difficulties. Sure, they may run it a couple of times, but it will very quickly become outdated.

I just don’t see 1/2 the raid bosses as a good thing.

That’s a whole other issue, Mythic +.

While I like the concept there really isn’t any reason to raid anymore with this.

Sure there is. I can think of quite a few.

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Transmogs and trinkets. Maybe a mount

Some of my azerite gear as well.

Ehh you probably get better azerite from the Titan vendor. Also the best way to get that currency is also M+

Nah. My BIS pieces are from raiding.

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No way, way too much extra development time. Especially if you consider the art/graphics for each raid. We already had them drop tier sets no reason to make things even worse.

Also worth noting that the 8.2 residuum vendor gear is lower Ilvl than top end Mythic eternal palace gear.

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Then you’re only making content for the hardcore audience. That’s not how WoW has been set up since Cata. I’m not a fan of gating content from the community. LFR has its purpose.

I disagree.

I think creating content that not everyone can participate in is not great for the game.

I’m a mythic raider now, but I remember when I wasn’t - and those raids that I couldn’t do due to lack of skill/team? that was pretty crappy. I got to farm sunwell trash… yay?

I think having different difficulties so everyone who wants to raid can is great.

the better gear, different appearances, end-boss mount and the accomplishment of beating the hardest pve content isn’t an incentive?