We’re not, that’s the point. It’s inaccessible basically. Also it’s not black and white, it’s layered. So we can’t get the gear + some people can’t do mechanics, they both exist at the same time, it’s even more steep when you put it like that.
Also the “few %” thing doesn’t matter in the real world. People are gonna FOMO and chase after what the guides say is S tier and what every good player has equipped that they emulate or compare themselves to.
If someone asks for advice on gear, I’m gonna tell them to get Eye of Kezan or Spymaster’s, I’m not gonna say just use trash from a Delve…
You get two Heroic pieces of gear every week by running T+11 Delves. 1 from vault and 1 from the Bounty.
Plus, you should be clearing Heroic raid several times before stepping foot in Mythic raid.
It’s not hard to get Heroic gear. And it should be expected that you’re in all Heroic gear before you attempt Mythic raid. That’s not too big of an ask. Champion gear is the same as Hero 4/6. A few Champion pieces is fine.
I’m just saying that it’s not the gearing that’s stopping people from winning in Mythic raid and you’re saying that it’s too hard to get Hero gear and that you need even easier gear acquisition so that you can do Mythic raiding? Mythic raiding sucks because you can’t get enough Heroic gear?
Why would you even need Myth gear if you don’t already have Hero gear?
I’m glad I have you to inform myself and others how we ought to be spending our free time.
But that doesn’t relieve availability as an obstacle, just so you’re aware, between would-be participants and the raid.
People I think grossly overestimate the difficulty of the early mythic bosses or at least have over the years. BFA might have been an outlier, but Dazar’alor was like that too. Most of my guild pugged some mythic bosses there and in Nya’lotha too. Champions, Grong, and Jadefire masters in Dazar’alor if I remember right but it’s been a minute. It’s always been the roster boss and the lockout preventing more regular pugging of the early fights as long as I’ve played (since the beta).
Some people derive a sense of accomplishment from being competitive and/or efficient, some do not. It’s nice that Blizzard still tries to appeal to both types. Some people LOVE fishing in games, personally, I’d rather sit in a queue than do it. I’m still glad it’s there for those that enjoy it. Just like irl, there’s not really a point you can get to where you have essentially, beat the game, in an MMO. It’s better to spend your spare time focusing on things you enjoy instead of letting something like FOMO dictate your level of satisfaction with what you’ve achieved.
But you haven’t the same life as everybody else, which is to say not the same scheduling issues, so that’s just wrong.
Well my problem isn’t anything to do with scheduling.
Mine is that having to suffer 19 other people in a failure sim for hours at a time blows.
For the hypothetical person, it can be pretty much anything.
Sick pet, large family, overtaxing work schedule, disabilities, et cetera.
It’s not hard to imagine a wealth of things that could stand between one and one’s in-game goals.
As a vanilla raider, I’ll tell you it wasn’t a skill thing that beat these old raids like it today. Today you have gear and skill checks. With 40 people, it was definitely a gear thing. The skills weren’t even as developed as they are today. I was a resto druid and I had maybe 4 buttons I used the whole raid. It was boring and time consuming and all that. I was in the only ally guild on my then server who downed all 40 man content first.
Time commitment was insane and it made me quit raiding.
Then find people to play with on your scheduling and that are at the same level of skill as you are to limit the time you’re running into that progression roadblock.
We’ll be here all day if we start going into hypothetical situations if you want to keep moving the goalposts. But the short of it is if you’re unable to set aside those 2-3 days to raid for 6-9 hours (3hr nights) a week at an early enough CE level then that’s ok.
Not every single aspect of a MMO needs to be accessible for the gamer dad who works 80hrs a week to pay child support for his 5 kids between 3 ex wives.
As for IRL occurrences, any guild even worth being in knows that emergencies happen as it’s a factor of life and if anyone holds it against you that you had to tend to those causing you to either be late or missing the night entirely, then they can enjoy the view of your rear as you leave them for people who will act like an adult.
I’m literally wearing 2 trinkets from M+ and have cleared Mythic. M+ does a better job gearing you for the raid than the raid does.
The scaling damage buff also makes it easier than ever to dip your toes in. If someone truly wants to Mythic raid and is willing to set aside time for it, the only thing stopping them is their attitude.
It’s really not possible, I just don’t like being couped up with that many people if I have a choice.
Add to that the generally negative interactions I’ve had dealing with people who of that content partake, and I really, really, really don’t want anything to do with running it.
Nonsense, we’ll be here in stops and starts at best probably over the course of several days trading posts.
Also discussing hypotheticals has nothing to do with moving goalposts. In order for me to be doing that I would have to change my position, but my position has been from the start of this brief exchange, and remains, that availability can prevent someone from partaking of the raid.
So you’re antisocial? In a game that promotes social interaction.
Define negative interactions? Because if you’ve only had negative interactions in that space you’re the only common denominator between them all.
I see you’re clearly not familiar with the phrase being used, I’ll reword it.
We’ll be talking in circles and come to no conclusion whatsoever due to the consistent shifting of the topic as the main reason why someone (not me or you) might not enjoy mythic raiding.
Unpleasant encounters.
And mind you, I didn’t say “only”, but “generally”. You are whom said “only”.
I am, I’m being facetious for fun.
But that aside, no, discussing hypotheticals doesn’t always result in circular discourse, that’s just silly. I haven’t been shifting my position, I haven’t changed my stance at all, I still hold that availability can be something which keeps a person from of the raid partaking.
Being able to work with hypotheticals is critical to just about any discourse, among many other things.
And that is perfectly ok. Not everything needs to be solo friendly in a MMORPG.
By definition if you’re looking for a solo friendly game that you can play in your own time due to your inconsistent schedule you’ll look for an RPG instead. There are plenty of solid ones out there.
Yes, that’s what I’ve been saying, or at least hopefully implying considering the other position in the prior exchange with Robo was that only skill and addons were what kept people from it.