This tier was a huge step up from Amirdrassil, which I liked a lot. But it had Nymue, Smolderon and Tindral, which were just miserable to prog on because of individual responsibility wipes. Not having those makes prog feel much better until later.
I would personally prefer bosses take a max of 2 raid weeks, which is four 3-hour raid nights for my team, but there are so many factors I donât think there is a good metric by which to measure this.
The raid difficulty is just the multiplier by which everything is factored. Every minor shortcoming, every raider absence, every mechanical deficiency or physical limitation is amplified by the raid difficulty.
The harder the raid, the worse the ramifications become as you travel down the skill brackets.
I think whatâs most disappointing from an old timerâs perspective is how much this game has shifted away from âget gear, go kill bosses.â Nowadays, no amount of gear will overcome someoneâs inability to navigate a mechanic and the only solution is to replace them, and thatâs not easy.
Any raid-wide buffs or gear bonuses will need to reach insane levels to get players through some of the worst mechanics.
I think what most players would like is to be able to finish the content before the next tier so that they can feel that sense of accomplishment, the peace of knowing youâve completed the task, with a little room to catch your breath before the next push.
Right now itâs pound your head against the boss and the roster boss until it becomes clear that time has run out and all the fun fizzles out like a wet match and we have to reinvigorate the team and hope players are willing to try again this tier.
I genuinely donât know what the correct answer is, but I donât think it lies anywhere near making each successive raid harder and harder because the rate at which the best players improve versus the worst is what is has created the gulf. In order to challenge the best players the hardest encounters have been pushed so far out of the range of the average mythic raider that they barely identify as mythic bosses anymore. Theyâre something much harder.