Mythic raid progression walled in Nerubar Palace

Current progression for non-racing teams seems a bit walled off as everyone seems to have given up on progging ovinax/princess until they get nerfed or we get more gear which means some guilds are planning to do even splits for mythic.

The first 4 bosses just fell so quick that this week (it took around 4 hours around for my guild to kill them) you most likely end up where the race for world first just went through (and where it’s been tuned for them) with way less than them in term of gear. This seems to be because of the difficulty progression in Nerubar Palace which doesn’t seem appropriate as there was no time to get more gear or wait for nerfs (or the raid buffs) before hitting a boss that was tuned for the race.

I’ll have to say that I don’t really want the bosses to get nerfed, but it seems like they should because the early bosses simply weren’t a challenge enough to create a gap before hitting the harder bosses.

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The scaling of difficulty has been very off. There should be a more linear scaling as one progresses through the raid but it suddenly spikes up after the fourth boss. Especially since this is a more linear raid than previous ones.

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