Mythic Plus Unique Class Populations +15 and higher

https: //postimg. cc/mPmW0sR2
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Source is raider io
If your class is not FOTM what are your opinions on your class/spec representation? If your class/spec is fotm what do you want to see more in other classes?

I’m not FoTM (guardian druid), and my class representation doesn’t matter to me, because it doesn’t really impact my ability to create my own group or run with friends, nor has a pug ever joined a group and been all “ew, a bear” and left, so… meh?

I’d like to see a version of this graph for 10-15 keys, and one for 5-10 keys though.

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I had like 3 warrior tanks leave my 10+ KR group last week before we could even get summons out…

We weren’t quite sure why to be honest, one of the other dps thought it might have been the druid healers low score? Eventually a paladin tank signed up.

We proceeded to time the key in a pretty smooth run.

idc because i dont see the point of going forward anything besides +15 which i can do in any spec.
I would go further if i wanted to compete… which by consequence will never matter what i like, only if i win.

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My class isn’t FoTM (Retribution Paladin) but I don’t believe it’s a big deal for me as I’m not pushing above 15 ever.

(Nice to see alright Protection representation though).

As a class that’s not FoTM according to that graph I feel like most players were already playing rogues/dhs and feel comfortable playing them. Since neither of them got a nerf I don’t see why they would want to completely switch their main. It hasn’t been too much of a struggle for me to find groups as Unholy either.

Instead of adding spaces just use code tags (the </> option).

Example:

https://postimg.cc/mPmW0sR2

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I put +15 and above because the achievment for the mount requires +15s across the board.

Who cares.

You lost me at +10 when Blizzard decided that they needed to add mini bosses.

It doesn’t really matter when I do most of my runs as guild runs, but it does make it harder to PuG.

Personally in Shadowlands, I’d love to see a massive overhaul of class and/or dungeon design in regards to M+.

Some of my top requests would be:

  1. Give every DPS a reliable kick, even if it’s PvE exclusive and doesn’t work against players. Alternatively, make kicks less important in high end keys, but I dunno how you’d do that without just making mass pulls wayyyyy easier, or making stupidly obnoxious mobs that EVERYONE hates, like the spider mechs in Junkyard.
  2. DPS DH’s in general are just too good at everything. Great AoE, great ST, little to no ramp up or downtime, amazing utility. They’re basically SoO Destro Warlocks, with even less weaknesses. They need their kit broken up a bit, so they actually have to make choices about whether to be good in ST or good in AoE.
  3. Ranged need better mobility across the board. While I definitely think the problem in regards to the DPS meta is just Rogues and Havoc being too good at literally everything, the constant mobility that M+ demands makes it significantly too melee friendly.
  4. Remove Shroud in M+. It’s too strong, and while Awakened is an amazing affix for making Rogues less mandatory, Shroud is still absurdly strong in a M+ environment, and virtually useless in any other PvE environment. Also, never make another dungeon where Lockpicking is as busted as it is in TD.
  5. More focus on M+ balance. BFA has been amazing for raid balance. Quite frankly, it’s never been as good as it currently is. But the graph speaks for itself, because class balance in M+ is basically Vanilla levels of busted. M+ isn’t a small part of the game anymore, and if it’s to be treated as a progression path alongside Mythic Raiding, then it needs to be balanced around that.
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Mount collectors maybe

In M+ thus far i have not had a issue getting groups. Far easier than last season. I also generally top DPS but thats mostly because of Twilight D.
Unfortunately war’s do not offer some of the utility that other classes bring. Fortunately with Obelisks rouges are not mandatory for everything.

I think warriors are in a decent spot. It would be better if you guys didnt forget how to stun once swapping out of tank spec. I think that stun/slam should be class wide.

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I think the fundamental problem with most melee is, why would you want a Warrior, or a Ret, or a DK, when you can simply take another Rogue or DH?

At least with specs like Fire Mage or Boomkin, there’s still the fundamental difference of being ranged that those classes bring to the table. But when you compare melee to melee, the Rogue or DH is pretty much always the better choice, if not in damage, but just because no class compares to Rogue in utility, and DH’s are basically SoO Warlocks, but even more busted.

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I don’t know how you filtered it by timed runs only, but if you take all 15+ runs into account, the only outliers are rogues, druids, and dhs. Seems like everyone is in a pretty good place at the moment (within 1-2% of eachother).

Obviously people pushing bleeding-edge keys are going to be on FotM classes, but not everything needs to be balanced around people going for the leaderboards.

Its tough to actually see what the proper numbers are without raider ios distribution charts and a lack of Blizzard dev communication. This is the best information publicly available. I just want things to be balanced so more classes are competitive and have a viable path to getting +15s across the board for the mount. I mostly run with guild groups so it does not affect me much. However when I want to pub keys on my geared alts and get auto rejected because I am not a rogue or dh for melee its an issue. When I get rejected for not being a fire mage its an issue.

…have you ever listed a key for a 13+ yourself? Do you see how many dps show up in the queue? Why do you assume it’s personal, or based solely on your class when you don’t get an invite?

No assumptions. The titles say “if rogue” or “if fire mage”

Problem is unlike most classes in game we do not get a baseline stun which is total BS IMO. Most opt for improved mobility. My selection depends on the dungeon im running.