It would be great for new players and player retention if you made a whole pomp & circumstance in the game where someone is introduced to mythic plus. You give them a focus target macro and teach them to bind it. You show them an enemy casting and make them then use a mouseover macro you give them to interrupt it. You let them get hit with an aoe that they have to use their class defensive to mitigate. All gradual steps before a story dungeon that gives a really nice reward to incentivize them to do the thing. They will feel less intimidated by the game mode. I truly think this would go a long way in improving the skillset of the playerbase and allow them to enjoy a mode theyâd otherwise have ignored.
Looks like your post didnât get any traction, but Iâd like more âteachable momentsâ in gameplay myself. Iâve been told proving grounds from MOP was kinda this idea.
Iâd like for proving grounds to be an evergreen feature for players who want more than a target dummy experience.
Sorry, whatâs different between a M+2 and Mythic 0? Mechanically. Anything? Or are things just bigger and hit harder?
higher hp and damage and theres a timer.
Honestly, PvP is the best tutorial you can get for dungeons. Raiding youâll never use your kicks or utility outside of DR and movement stuff.
Problem here is that only a fraction of the player base does Mythic Plus. Sure it would be nice to have but itâs not clear there would be a big return on investment.
Your aiming at a narrow window between people who are good enough to play M+ but not good enough to get into a guild where they will learn along with others.
A better idea might be for them to come up with a tutorial on normal dungeons and LFR. Itâs a larger player base and people are less likely to have friends helping them in a guild.
Why do you need a tutorial in normal dungeons and lfr?
Do you need someone to teach people to afk and just hit auto attack?
Maybe teach people how to play well enough that they wonât need auto attack and wonât get frustrated and afk.
Thats not why people afk though
It already exists, just do Mythic 0.
Congrats, you have now seen every mechanic. I donât think Blizzard is going to put something in the game that teaches people how to use macros lol.
Ok Iâll bite. Why do people AFK?
I mean isnât that what M0âs and leveling are for? Donât we already have enough hand holding, what you propose just offers more of that, then you talk about âmouseover macros for kicksâ and it feels like weâve lost the abilities to discover and learn in exchange for holding our hands and being called a good boy because we actually did what we were supposed to do.
I wouldnât be upset at the addition of something like that, but it just feels like weâve abandoned learning and instead are just doing what weâre told to do.
Never understood how teaching people things not explained in the game is âhand-holdingâ behaviour. No part of the game tells you the correlation between a spell going off, having to kick it, and the consequence if you donât. Itâs fine if you want to discover that for yourself. Great. Telling people how to do x thing is not playing the game for them though. This seems like a very gamer take.
Imo, I think a big reason why players do not progress to harder modes in wow is being of how you get groups in wow.
From level 10 (of I recall correctly this is when you can queue for dungeons) to level 80 and then gearing through normal dungeons, heroic dungeons and LFR you use the same system â LFD â the queue system. And in order to progress you have to learn how to use and navigate the LFG â apply to groups system.
This system switch after someone has spent their whole time in wow using the queue system is bad design. Now, in my opinion, especially for m+ and pug raids the LFG system is far superior. So to keep everything on one system LFD should be removed and LFG should be used for all grouping in wow. Have a tutorial how to use it at level 10 or after players boost a character and use it for everything.
The only way too improve the skill set of the player base is not to dumb down every thing below heroic raiding and mythic plus 10. But unfortunately the cry babies would cry the game is too hard then.
Thats pretty much something you learn on the go but I get what you mean. These concepts were probably well presented to the players in older versions where the game played at a slower pace, by now its assumed that everyone should know they can interrupt spellcasting etc. In my case, I checked pretty much everything on spellbook and keybinded, learning about interrupting spells came out really easy.
I think the real issue is the default UI: its difficult to track what is being cast, what are the important spells to kick and what can only be interrupted with stun/cc. Another issue is tracking dispell, curses etc, I think they could do a better job at helping people identify these things, god bless MDT for that
These are things you learn during the leveling process and early end-game⊠if you havenât learned them by that point, I dunno what to tell you.
I donât think the intimidation comes from the content. I think it comes from how the community be.
You could have a tutorial where you sit in queue getting rejected for groups, then you make your own key group and nobody applies. Then one where you practice having people tell you that you suck.
Then they might be more prepared.
Except you do not learn them (mouseover macro commands and focus target interrupt macros) during the leveling process. Not through the game. It is taught to you outside of the game by others. Your statements are contradictory. âDonât teach new players because it handholds but is it is taught somehow during leveling anywayâ. Hope this helps.
Itâs on them to learn about macros, you donât need a single one to play the game effectively. Your statements doesnât help your argument. Youâre just an advocate for constant hand-holding. Hope this helps.