We all know that mythic plus is a toxic minefield of aweful attitudes and man children. I personally belive that this is a result of Blizzards poor game design choices surrounding mythic plusses.
Why do people react poorly in sittuations? Often its because they have a large investement into that thing, and this draws out an emotional reaction. If that person truly feels powerless to alter the course of a set of actions, people tend to lash out as a way to manage the stress of the sittuation.
The current design of mythic plus is completely unforgiving. A single player regardless of role can single handledly cause a failure. If that player happens to be in one of the two support roles, their mistakes get compounded quicker.
I belive the culprit of this is entirely Blizzards poorly placed obsession with turning wow into a popular e-sport. What makes for good viewership? Crazy dps, risky pulls, and dumb wipes. You can see this with the design of many of the bosses and trash packs in SL dungeons. 1 shot mechanics everywhere, punishing interuptable spells, and extremly tight timers.
I didnt play BFA till the very end so I cant comment on season 1 BFA m+. I did grind out the legion version of KSM in a fairly timely manner. There is a stark difference in comunity engagement with mythic plusses between those two expansions. Based on my own experience and the experiences others have put out in various forums, the largest problem with mythic plusses is community toxicity. This drives people like myself away from m+ because we dont want to deal with bad players and bad attitudes. Toxicity prevents newer players from wanting to engage in mythic plus, a place they should be focusing on to learn how to do their role better.
The toxicity of mythic plus needs to be adressed quickly, as an influx of players will want to re-engage with the content come 9.0.5. If blizzard fails to adress the current toxic environement of mythic plus, the valor system will only make things worse. People will feel even more invested in their key, and will lash out worse when failures happen.
The solution to this problem does not lie at a human/social level. It arrives at a game design level. Blizzard needs to make the player feel like they loose less for a mistake, and can actually carry/adjust if they know their stuff.I personally do not have a solution to this past nerfs, and that is not necissarly the best solution as the dungeons should still have a sense of challenge. The point of this post is to see what others think are game design problems that contribute to toxicity.
I feel tight timers, and how punishing having one player miss interupts are right now are two prime examples. A possible solution is adjusting timers further so that they feel standardized across dungeons (e.g. difference between Mists and Maldrax dungeons gets smaller). Change mob/pac orders, or cast timers so that 1 melee or 2 ranged can handle all of the mega aweful spells if they are on the ball. What other aspects of the current design of mythic plus do you feel contribute to toxic attitudes? If you dont have a solution thats ok, maybe others can offer that?